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- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- using System.Collections;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils.Helper;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Hand Pose Estimation Example
- /// Referring to https://www.youtube.com/watch?v=KuGpOxOcpds.
- /// </summary>
- [RequireComponent (typeof(WebCamTextureToMatHelper))]
- public class HandPoseEstimationExample : MonoBehaviour
- {
- /// <summary>
- /// The number of fingers text.
- /// </summary>
- public UnityEngine.UI.Text numberOfFingersText;
- /// <summary>
- /// The threashold slider.
- /// </summary>
- public Slider threasholdSlider;
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// The BLOB color hsv.
- /// </summary>
- Scalar blobColorHsv;
- ///// <summary>
- ///// The BLOB color rgba.
- ///// </summary>
- //Scalar blobColorRgba;
- /// <summary>
- /// The detector.
- /// </summary>
- ColorBlobDetector detector;
- /// <summary>
- /// The spectrum mat.
- /// </summary>
- Mat spectrumMat;
- /// <summary>
- /// Indicates whether is color selected.
- /// </summary>
- bool isColorSelected = false;
- /// <summary>
- /// The spectrum size.
- /// </summary>
- Size SPECTRUM_SIZE;
- /// <summary>
- /// The contour color.
- /// </summary>
- Scalar CONTOUR_COLOR;
- /// <summary>
- /// The contour color white.
- /// </summary>
- Scalar CONTOUR_COLOR_WHITE;
- /// <summary>
- /// The number of fingers.
- /// </summary>
- int numberOfFingers = 0;
- /// <summary>
- /// The webcam texture to mat helper.
- /// </summary>
- WebCamTextureToMatHelper webCamTextureToMatHelper;
- /// <summary>
- /// The stored touch point.
- /// </summary>
- Point storedTouchPoint;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- // Use this for initialization
- void Start ()
- {
- fpsMonitor = GetComponent<FpsMonitor> ();
- webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> ();
- #if UNITY_ANDROID && !UNITY_EDITOR
- // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
- webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
- #endif
- webCamTextureToMatHelper.Initialize ();
- }
- /// <summary>
- /// Raises the web cam texture to mat helper initialized event.
- /// </summary>
- public void OnWebCamTextureToMatHelperInitialized ()
- {
- Debug.Log ("OnWebCamTextureToMatHelperInitialized");
-
- Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
- texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
-
- gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
-
- Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- if (fpsMonitor != null) {
- fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ());
- fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ());
- fpsMonitor.Add ("orientation", Screen.orientation.ToString ());
- fpsMonitor.consoleText = "Please touch the area of the open hand.";
- }
- float width = webCamTextureMat.width ();
- float height = webCamTextureMat.height ();
-
- float widthScale = (float)Screen.width / width;
- float heightScale = (float)Screen.height / height;
- if (widthScale < heightScale) {
- Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
- } else {
- Camera.main.orthographicSize = height / 2;
- }
- detector = new ColorBlobDetector ();
- spectrumMat = new Mat ();
- //blobColorRgba = new Scalar (255);
- blobColorHsv = new Scalar (255);
- SPECTRUM_SIZE = new Size (200, 64);
- CONTOUR_COLOR = new Scalar (255, 0, 0, 255);
- CONTOUR_COLOR_WHITE = new Scalar (255, 255, 255, 255);
- }
- /// <summary>
- /// Raises the web cam texture to mat helper disposed event.
- /// </summary>
- public void OnWebCamTextureToMatHelperDisposed ()
- {
- Debug.Log ("OnWebCamTextureToMatHelperDisposed");
- if (spectrumMat != null) {
- spectrumMat.Dispose ();
- spectrumMat = null;
- }
- if (texture != null) {
- Texture2D.Destroy (texture);
- texture = null;
- }
- }
- /// <summary>
- /// Raises the web cam texture to mat helper error occurred event.
- /// </summary>
- /// <param name="errorCode">Error code.</param>
- public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode)
- {
- Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
- }
- // Update is called once per frame
- void Update ()
- {
- #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
- //Touch
- int touchCount = Input.touchCount;
- if (touchCount == 1)
- {
- Touch t = Input.GetTouch (0);
- if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
- storedTouchPoint = new Point (t.position.x, t.position.y);
- //Debug.Log ("touch X " + t.position.x);
- //Debug.Log ("touch Y " + t.position.y);
- }
- }
- #else
- //Mouse
- if (Input.GetMouseButtonUp (0) && !EventSystem.current.IsPointerOverGameObject ()) {
- storedTouchPoint = new Point (Input.mousePosition.x, Input.mousePosition.y);
- //Debug.Log ("mouse X " + Input.mousePosition.x);
- //Debug.Log ("mouse Y " + Input.mousePosition.y);
- }
- #endif
- if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) {
-
- Mat rgbaMat = webCamTextureToMatHelper.GetMat ();
- if (storedTouchPoint != null) {
- ConvertScreenPointToTexturePoint (storedTouchPoint, storedTouchPoint, gameObject, rgbaMat.cols (), rgbaMat.rows ());
- OnTouch (rgbaMat, storedTouchPoint);
- storedTouchPoint = null;
- }
-
- HandPoseEstimationProcess (rgbaMat);
-
- // Imgproc.putText (rgbaMat, "Please touch the area of the open hand.", new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
- Utils.fastMatToTexture2D (rgbaMat, texture);
- }
- }
- private void HandPoseEstimationProcess (Mat rgbaMat)
- {
- //Imgproc.blur(mRgba, mRgba, new Size(5,5));
- Imgproc.GaussianBlur (rgbaMat, rgbaMat, new Size (3, 3), 1, 1);
- //Imgproc.medianBlur(mRgba, mRgba, 3);
-
- if (!isColorSelected)
- return;
-
- List<MatOfPoint> contours = detector.GetContours ();
- detector.Process (rgbaMat);
-
- // Debug.Log ("Contours count: " + contours.Count);
-
- if (contours.Count <= 0) {
- return;
- }
-
- RotatedRect rect = Imgproc.minAreaRect (new MatOfPoint2f (contours [0].toArray ()));
-
- double boundWidth = rect.size.width;
- double boundHeight = rect.size.height;
- int boundPos = 0;
-
- for (int i = 1; i < contours.Count; i++) {
- rect = Imgproc.minAreaRect (new MatOfPoint2f (contours [i].toArray ()));
- if (rect.size.width * rect.size.height > boundWidth * boundHeight) {
- boundWidth = rect.size.width;
- boundHeight = rect.size.height;
- boundPos = i;
- }
- }
- MatOfPoint contour = contours [boundPos];
-
- OpenCVForUnity.CoreModule.Rect boundRect = Imgproc.boundingRect (new MatOfPoint (contour.toArray ()));
- Imgproc.rectangle (rgbaMat, boundRect.tl (), boundRect.br (), CONTOUR_COLOR_WHITE, 2, 8, 0);
-
- // Debug.Log (
- // " Row start [" +
- // (int)boundRect.tl ().y + "] row end [" +
- // (int)boundRect.br ().y + "] Col start [" +
- // (int)boundRect.tl ().x + "] Col end [" +
- // (int)boundRect.br ().x + "]");
-
-
- double a = boundRect.br ().y - boundRect.tl ().y;
- a = a * 0.7;
- a = boundRect.tl ().y + a;
-
- // Debug.Log (" A [" + a + "] br y - tl y = [" + (boundRect.br ().y - boundRect.tl ().y) + "]");
- Imgproc.rectangle (rgbaMat, boundRect.tl (), new Point (boundRect.br ().x, a), CONTOUR_COLOR, 2, 8, 0);
-
- MatOfPoint2f pointMat = new MatOfPoint2f ();
- Imgproc.approxPolyDP (new MatOfPoint2f (contour.toArray ()), pointMat, 3, true);
- contour = new MatOfPoint (pointMat.toArray ());
-
- MatOfInt hull = new MatOfInt ();
- MatOfInt4 convexDefect = new MatOfInt4 ();
- Imgproc.convexHull (new MatOfPoint (contour.toArray ()), hull);
-
- if (hull.toArray ().Length < 3)
- return;
-
- Imgproc.convexityDefects (new MatOfPoint (contour.toArray ()), hull, convexDefect);
-
- List<MatOfPoint> hullPoints = new List<MatOfPoint> ();
- List<Point> listPo = new List<Point> ();
- for (int j = 0; j < hull.toList ().Count; j++) {
- listPo.Add (contour.toList () [hull.toList () [j]]);
- }
-
- MatOfPoint e = new MatOfPoint ();
- e.fromList (listPo);
- hullPoints.Add (e);
- List<Point> listPoDefect = new List<Point> ();
- if (convexDefect.rows () > 0) {
- List<int> convexDefectList = convexDefect.toList ();
- List<Point> contourList = contour.toList ();
- for (int j = 0; j < convexDefectList.Count; j = j + 4) {
- Point farPoint = contourList [convexDefectList [j + 2]];
- int depth = convexDefectList [j + 3];
- if (depth > threasholdSlider.value && farPoint.y < a) {
- listPoDefect.Add (contourList [convexDefectList [j + 2]]);
- }
- // Debug.Log ("convexDefectList [" + j + "] " + convexDefectList [j + 3]);
- }
- }
-
- // Debug.Log ("hull: " + hull.toList ());
- // if (convexDefect.rows () > 0) {
- // Debug.Log ("defects: " + convexDefect.toList ());
- // }
-
- Imgproc.drawContours (rgbaMat, hullPoints, -1, CONTOUR_COLOR, 3);
-
- // int defectsTotal = (int)convexDefect.total();
- // Debug.Log ("Defect total " + defectsTotal);
-
- this.numberOfFingers = listPoDefect.Count;
- if (this.numberOfFingers > 5)
- this.numberOfFingers = 5;
-
- // Debug.Log ("numberOfFingers " + numberOfFingers);
-
- // Imgproc.putText (rgbaMat, "" + numberOfFingers, new Point (rgbaMat.cols () / 2, rgbaMat.rows () / 2), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar (255, 255, 255, 255), 6, Imgproc.LINE_AA, false);
- numberOfFingersText.text = numberOfFingers.ToString ();
-
-
- foreach (Point p in listPoDefect) {
- Imgproc.circle (rgbaMat, p, 6, new Scalar (255, 0, 255, 255), -1);
- }
- }
- private void OnTouch (Mat img, Point touchPoint)
- {
- int cols = img.cols ();
- int rows = img.rows ();
-
- int x = (int)touchPoint.x;
- int y = (int)touchPoint.y;
-
- //Debug.Log ("Touch image coordinates: (" + x + ", " + y + ")");
-
- if ((x < 0) || (y < 0) || (x > cols) || (y > rows))
- return;
-
- OpenCVForUnity.CoreModule.Rect touchedRect = new OpenCVForUnity.CoreModule.Rect ();
-
- touchedRect.x = (x > 5) ? x - 5 : 0;
- touchedRect.y = (y > 5) ? y - 5 : 0;
-
- touchedRect.width = (x + 5 < cols) ? x + 5 - touchedRect.x : cols - touchedRect.x;
- touchedRect.height = (y + 5 < rows) ? y + 5 - touchedRect.y : rows - touchedRect.y;
-
- using (Mat touchedRegionRgba = img.submat (touchedRect))
- using (Mat touchedRegionHsv = new Mat ()) {
- Imgproc.cvtColor (touchedRegionRgba, touchedRegionHsv, Imgproc.COLOR_RGB2HSV_FULL);
-
- // Calculate average color of touched region
- blobColorHsv = Core.sumElems (touchedRegionHsv);
- int pointCount = touchedRect.width * touchedRect.height;
- for (int i = 0; i < blobColorHsv.val.Length; i++)
- blobColorHsv.val [i] /= pointCount;
-
- //blobColorRgba = ConverScalarHsv2Rgba (blobColorHsv);
- //Debug.Log ("Touched rgba color: (" + mBlobColorRgba.val [0] + ", " + mBlobColorRgba.val [1] +
- // ", " + mBlobColorRgba.val [2] + ", " + mBlobColorRgba.val [3] + ")");
-
- detector.SetHsvColor (blobColorHsv);
-
- Imgproc.resize (detector.GetSpectrum (), spectrumMat, SPECTRUM_SIZE);
-
- isColorSelected = true;
- }
- }
- private Scalar ConverScalarHsv2Rgba (Scalar hsvColor)
- {
- Scalar rgbaColor;
- using (Mat pointMatRgba = new Mat ())
- using (Mat pointMatHsv = new Mat (1, 1, CvType.CV_8UC3, hsvColor)) {
- Imgproc.cvtColor (pointMatHsv, pointMatRgba, Imgproc.COLOR_HSV2RGB_FULL, 4);
- rgbaColor = new Scalar (pointMatRgba.get (0, 0));
- }
-
- return rgbaColor;
- }
- /// <summary>
- /// Converts the screen point to texture point.
- /// </summary>
- /// <param name="screenPoint">Screen point.</param>
- /// <param name="dstPoint">Dst point.</param>
- /// <param name="texturQuad">Texture quad.</param>
- /// <param name="textureWidth">Texture width.</param>
- /// <param name="textureHeight">Texture height.</param>
- /// <param name="camera">Camera.</param>
- private void ConvertScreenPointToTexturePoint (Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null)
- {
- if (textureWidth < 0 || textureHeight < 0) {
- Renderer r = textureQuad.GetComponent<Renderer> ();
- if (r != null && r.material != null && r.material.mainTexture != null) {
- textureWidth = r.material.mainTexture.width;
- textureHeight = r.material.mainTexture.height;
- } else {
- textureWidth = (int)textureQuad.transform.localScale.x;
- textureHeight = (int)textureQuad.transform.localScale.y;
- }
- }
- if (camera == null)
- camera = Camera.main;
- Vector3 quadPosition = textureQuad.transform.localPosition;
- Vector3 quadScale = textureQuad.transform.localScale;
- Vector2 tl = camera.WorldToScreenPoint (new Vector3 (quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 tr = camera.WorldToScreenPoint (new Vector3 (quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 br = camera.WorldToScreenPoint (new Vector3 (quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- Vector2 bl = camera.WorldToScreenPoint (new Vector3 (quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- using (Mat srcRectMat = new Mat (4, 1, CvType.CV_32FC2))
- using (Mat dstRectMat = new Mat (4, 1, CvType.CV_32FC2)) {
- srcRectMat.put (0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y);
- dstRectMat.put (0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y);
- using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform (srcRectMat, dstRectMat))
- using (MatOfPoint2f srcPointMat = new MatOfPoint2f (screenPoint))
- using (MatOfPoint2f dstPointMat = new MatOfPoint2f ()) {
- Core.perspectiveTransform (srcPointMat, dstPointMat, perspectiveTransform);
- dstPoint.x = dstPointMat.get (0, 0) [0] * textureWidth / quadScale.x;
- dstPoint.y = dstPointMat.get (0, 0) [1] * textureHeight / quadScale.y;
- }
- }
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy ()
- {
- webCamTextureToMatHelper.Dispose ();
- if (detector != null)
- detector.Dispose ();
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the play button click event.
- /// </summary>
- public void OnPlayButtonClick ()
- {
- webCamTextureToMatHelper.Play ();
- }
- /// <summary>
- /// Raises the pause button click event.
- /// </summary>
- public void OnPauseButtonClick ()
- {
- webCamTextureToMatHelper.Pause ();
- }
- /// <summary>
- /// Raises the stop button click event.
- /// </summary>
- public void OnStopButtonClick ()
- {
- webCamTextureToMatHelper.Stop ();
- }
- /// <summary>
- /// Raises the change camera button click event.
- /// </summary>
- public void OnChangeCameraButtonClick ()
- {
- webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing ();
- }
- }
- }
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