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- using System.Collections;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- using OpenCVForUnity.UnityUtils.Helper;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Green Screen Example
- /// Referring to https://gist.github.com/drscotthawley/2d6bbffce9dda5f3057b4879c3bd4422.
- /// </summary>
- [RequireComponent (typeof(WebCamTextureToMatHelper))]
- public class GreenScreenExample : MonoBehaviour
- {
- /// <summary>
- /// The thresh.
- /// </summary>
- [Range (0, 255)]
- public float thresh = 50.0f;
-
- /// <summary>
- /// The background raw image.
- /// </summary>
- public RawImage bgRawImage;
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// The webcam texture to mat helper.
- /// </summary>
- WebCamTextureToMatHelper webCamTextureToMatHelper;
- /// <summary>
- /// The background mat.
- /// </summary>
- Mat bgMat;
- /// <summary>
- /// The foreground mask mat.
- /// </summary>
- Mat fgMaskMat;
- /// <summary>
- /// The background mask mat.
- /// </summary>
- Mat bgMaskMat;
- /// <summary>
- /// The green mat.
- /// </summary>
- Mat greenMat;
- /// <summary>
- /// The background texture.
- /// </summary>
- Texture2D bgTexture;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- // Use this for initialization
- void Start ()
- {
- fpsMonitor = GetComponent<FpsMonitor> ();
- webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> ();
- #if UNITY_ANDROID && !UNITY_EDITOR
- // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
- webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
- #endif
- webCamTextureToMatHelper.Initialize ();
- }
- /// <summary>
- /// Raises the webcam texture to mat helper initialized event.
- /// </summary>
- public void OnWebCamTextureToMatHelperInitialized ()
- {
- Debug.Log ("OnWebCamTextureToMatHelperInitialized");
- Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
- texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
- Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- if (fpsMonitor != null) {
- fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ());
- fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ());
- fpsMonitor.Add ("orientation", Screen.orientation.ToString ());
- fpsMonitor.consoleText = "SPACE KEY or TOUCH SCREEN: Reset backgroud image.";
- }
- float width = webCamTextureMat.width ();
- float height = webCamTextureMat.height ();
-
- float widthScale = (float)Screen.width / width;
- float heightScale = (float)Screen.height / height;
- if (widthScale < heightScale) {
- Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
- } else {
- Camera.main.orthographicSize = height / 2;
- }
- bgMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC4);
- fgMaskMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1);
- bgMaskMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1);
- greenMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC4, new Scalar (0, 255, 0, 255));
- bgTexture = new Texture2D (bgMat.cols (), bgMat.rows (), TextureFormat.RGBA32, false);
- }
- /// <summary>
- /// Raises the webcam texture to mat helper disposed event.
- /// </summary>
- public void OnWebCamTextureToMatHelperDisposed ()
- {
- Debug.Log ("OnWebCamTextureToMatHelperDisposed");
- if (bgMat != null) {
- bgMat.Dispose ();
- bgMat = null;
- }
- if (fgMaskMat != null) {
- fgMaskMat.Dispose ();
- fgMaskMat = null;
- }
- if (bgMaskMat != null) {
- bgMaskMat.Dispose ();
- bgMaskMat = null;
- }
- if (greenMat != null) {
- greenMat.Dispose ();
- greenMat = null;
- }
- if (texture != null) {
- Texture2D.Destroy (texture);
- texture = null;
- }
- }
- /// <summary>
- /// Raises the webcam texture to mat helper error occurred event.
- /// </summary>
- /// <param name="errorCode">Error code.</param>
- public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode)
- {
- Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
- }
- // Update is called once per frame
- void Update ()
- {
- bool isTouched = false;
- #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
- if (Input.touchCount == 1) {
- Touch t = Input.GetTouch(0);
- if (t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
- isTouched = true;
- }
- }
- #else
- if (Input.GetKeyUp (KeyCode.Space)) {
- isTouched = true;
- }
- #endif
- if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) {
- Mat rgbaMat = webCamTextureToMatHelper.GetMat ();
- if (isTouched) {
- rgbaMat.copyTo (bgMat);
- setBgTexture (bgMat);
- }
- //set fgMaskMat
- findFgMaskMat (rgbaMat, bgMat, thresh);
- //set bgMaskMat
- Core.bitwise_not (fgMaskMat, bgMaskMat);
- //copy greenMat using bgMaskMat
- greenMat.copyTo (rgbaMat, bgMaskMat);
- //Imgproc.putText (rgbaMat, "SPACE KEY or TOUCH SCREEN: Reset backgroud image.", new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 0.6, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
- Utils.fastMatToTexture2D (rgbaMat, texture);
- }
- }
- /// <summary>
- /// Finds the foreground mask mat.
- /// </summary>
- /// <param name="fgMat">Fg mat.</param>
- /// <param name="bgMat">Background mat.</param>
- /// <param name="thresh">Thresh.</param>
- private void findFgMaskMat (Mat fgMat, Mat bgMat, float thresh = 13.0f)
- {
- Mat diff1 = new Mat ();
- Core.absdiff (fgMat, bgMat, diff1);
- Mat diff2 = new Mat ();
- Core.absdiff (bgMat, fgMat, diff2);
- Mat diff = diff1 + diff2;
- Imgproc.threshold (diff, diff, thresh, 0, Imgproc.THRESH_TOZERO);
- Imgproc.cvtColor (diff, fgMaskMat, Imgproc.COLOR_RGBA2GRAY);
- Imgproc.threshold (fgMaskMat, fgMaskMat, 10, 0, Imgproc.THRESH_TOZERO);
- Imgproc.threshold (fgMaskMat, fgMaskMat, 0, 255, Imgproc.THRESH_BINARY);
- diff1.Dispose ();
- diff2.Dispose ();
- diff.Dispose ();
- }
- /// <summary>
- /// Sets the background texture.
- /// </summary>
- /// <param name="bgMat">Background mat.</param>
- private void setBgTexture (Mat bgMat)
- {
- Utils.matToTexture2D (bgMat, bgTexture);
-
- bgRawImage.texture = bgTexture;
- bgRawImage.rectTransform.localScale = new Vector3 (1.0f, (float)bgMat.height () / (float)bgMat.width (), 1.0f);
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy ()
- {
- webCamTextureToMatHelper.Dispose ();
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the play button click event.
- /// </summary>
- public void OnPlayButtonClick ()
- {
- webCamTextureToMatHelper.Play ();
- }
- /// <summary>
- /// Raises the pause button click event.
- /// </summary>
- public void OnPauseButtonClick ()
- {
- webCamTextureToMatHelper.Pause ();
- }
- /// <summary>
- /// Raises the stop button click event.
- /// </summary>
- public void OnStopButtonClick ()
- {
- webCamTextureToMatHelper.Stop ();
- }
- /// <summary>
- /// Raises the change camera button click event.
- /// </summary>
- public void OnChangeCameraButtonClick ()
- {
- webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing ();
- }
- }
- }
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