123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- Shader "AVProVideo/Internal/Resolve"
- {
- Properties
- {
- _MainTex("Texture", any) = "" {}
- _ChromaTex("Chroma", any) = "" {}
- _Color ("Tint", Color) = (1,1,1,1)
- _VertScale("Vertical Scale", Range(-1, 1)) = 1.0
- [Toggle(USE_HSBC)] _UseHSBC("Use HSBC", Float) = 0
- _Hue("Hue", Range(0, 1.0)) = 0
- _Saturation("Saturation", Range(0, 1.0)) = 0.5
- _Brightness("Brightness", Range(0, 1.0)) = 0.5
- _Contrast("Contrast", Range(0, 1.0)) = 0.5
- _InvGamma("InvGamma", Range(0.0001, 10000.0)) = 1.0
- [KeywordEnum(None, Top_Bottom, Left_Right)] Stereo("Stereo Mode", Float) = 0
- [KeywordEnum(None, Left, Right)] ForceEye ("Force Eye Mode", Float) = 0
- [KeywordEnum(None, Top_Bottom, Left_Right)] AlphaPack("Alpha Pack", Float) = 0
- [Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
- [Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
- }
- SubShader
- {
- Tags
- {
- "IgnoreProjector" = "True"
- "PreviewType" = "Plane"
- }
- Lighting Off
- Cull Off
- ZWrite Off
- ZTest Always
- Pass
- {
- Name "RESOLVE"
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- // TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
- #pragma multi_compile MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT
- #pragma multi_compile ALPHAPACK_NONE ALPHAPACK_TOP_BOTTOM ALPHAPACK_LEFT_RIGHT
- #pragma multi_compile __ APPLY_GAMMA
- #pragma multi_compile __ USE_YPCBCR
- #pragma multi_compile __ USE_HSBC
- #include "UnityCG.cginc"
- #include "../AVProVideo.cginc"
- struct appdata_t
- {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float4 uv : TEXCOORD0;
- };
- uniform sampler2D _MainTex;
- #if USE_YPCBCR
- uniform sampler2D _ChromaTex;
- uniform float4x4 _YpCbCrTransform;
- #endif
- #if USE_HSBC
- uniform fixed _Hue, _Saturation, _Brightness, _Contrast, _InvGamma;
- #endif
- uniform fixed4 _Color;
- uniform float4 _MainTex_ST;
- uniform float4 _MainTex_TexelSize;
- uniform float _VertScale;
- v2f vert(appdata_t v)
- {
- v2f o;
- o.vertex = XFormObjectToClip(v.vertex);
- o.color = v.color * _Color;
- o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex);
- o.uv.wz = 0.0;
- #if STEREO_TOP_BOTTOM || STEREO_LEFT_RIGHT
- float4 scaleOffset = GetStereoScaleOffset(IsStereoEyeLeft(), _MainTex_ST.y < 0.0);
- o.uv.xy *= scaleOffset.xy;
- o.uv.xy += scaleOffset.zw;
- #endif
- // NOTE: this always runs because it's also used to flip vertically
- o.uv = OffsetAlphaPackingUV(_MainTex_TexelSize.xy, o.uv.xy, _VertScale < 0.0);
- return o;
- }
- half4 frag(v2f i) : SV_Target
- {
- half4 col;
- #if USE_YPCBCR
- col = SampleYpCbCr(_MainTex, _ChromaTex, i.uv.xy, _YpCbCrTransform);
- #else
- col = SampleRGBA(_MainTex, i.uv.xy);
- #endif
- #if ALPHAPACK_TOP_BOTTOM || ALPHAPACK_LEFT_RIGHT
- col.a = SamplePackedAlpha(_MainTex, i.uv.zw);
- #endif
- #if USE_HSBC
- col.rgb = ApplyHSBEffect(col.rgb, fixed4(_Hue, _Saturation, _Brightness, _Contrast));
- col.rgb = pow(col.rgb, _InvGamma);
- #endif
- return col * i.color;
- }
- ENDCG
- }
- }
- Fallback off
- }
|