12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- Shader "AVProVideo/Internal/Preview"
- {
- Properties
- {
- _MainTex("Texture", any) = "" {}
- }
- SubShader
- {
- Tags { "ForceSupported" = "True" }
- Blend SrcAlpha OneMinusSrcAlpha
- Lighting Off
- Cull Off
- ZWrite Off
- ZTest Always
- Pass
- {
- Name "ALPHA BLEND"
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #include "UnityCG.cginc"
- #include "../AVProVideo.cginc"
- struct appdata_t {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct v2f {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- uniform sampler2D _MainTex;
- uniform sampler2D _GUIClipTexture;
- uniform bool _ManualTex2SRGB;
- uniform float4 _MainTex_ST;
- uniform fixed4 _Color;
- uniform float4x4 unity_GUIClipTextureMatrix;
- v2f vert (appdata_t v)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- o.vertex = UnityObjectToClipPos(v.vertex);
- float3 eyePos = UnityObjectToViewPos(v.vertex);
- o.clipUV = mul(unity_GUIClipTextureMatrix, float4(eyePos.xy, 0, 1.0));
- o.color = v.color;
- o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
- return o;
- }
- fixed4 frag (v2f i) : SV_Target
- {
- fixed4 colTex = tex2D(_MainTex, i.texcoord);
- if (_ManualTex2SRGB)
- colTex.rgb = LinearToGamma(colTex.rgb);
- fixed4 col = colTex * i.color;
- col.a *= tex2D(_GUIClipTexture, i.clipUV).a;
- return col;
- }
- ENDCG
- }
- }
- Fallback off
- }
|