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- Shader "AVProVideo/Internal/IMGUI/Texture Transparent"
- {
- Properties
- {
- _MainTex("Texture", any) = "" {}
- _ChromaTex("Chroma", any) = "" {}
- _VertScale("Vertical Scale", Range(-1, 1)) = 1.0
- [KeywordEnum(None, Top_Bottom, Left_Right)] AlphaPack("Alpha Pack", Float) = 0
- [Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
- [Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
- }
- SubShader
- {
- Tags { "ForceSupported" = "True" "RenderType" = "Overlay" }
- Lighting Off
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
- ZWrite Off
- ZTest Always
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- // TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
- #pragma multi_compile ALPHAPACK_NONE ALPHAPACK_TOP_BOTTOM ALPHAPACK_LEFT_RIGHT
- #pragma multi_compile __ APPLY_GAMMA
- #pragma multi_compile __ USE_YPCBCR
- #include "UnityCG.cginc"
- #include "../AVProVideo.cginc"
- struct appdata_t
- {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float4 uv : TEXCOORD0;
- };
- uniform sampler2D _MainTex;
- #if USE_YPCBCR
- uniform sampler2D _ChromaTex;
- uniform float4x4 _YpCbCrTransform;
- #endif
- uniform float4 _MainTex_ST;
- uniform float4 _MainTex_TexelSize;
- uniform float _VertScale;
- v2f vert(appdata_t v)
- {
- v2f o;
- o.vertex = XFormObjectToClip(v.vertex);
- o.color = v.color;
- o.uv = OffsetAlphaPackingUV(_MainTex_TexelSize.xy, TRANSFORM_TEX(v.texcoord, _MainTex), _VertScale < 0.0);
- return o;
- }
- fixed4 frag(v2f i) : SV_Target
- {
- fixed4 col;
- #if USE_YPCBCR
- col = SampleYpCbCr(_MainTex, _ChromaTex, i.uv.xy, _YpCbCrTransform);
- #else
- col = SampleRGBA(_MainTex, i.uv.xy);
- #endif
- #if ALPHAPACK_TOP_BOTTOM | ALPHAPACK_LEFT_RIGHT
- col.a = SamplePackedAlpha(_MainTex, i.uv.zw);
- #endif
- return col * i.color;
- }
- ENDCG
- }
- }
- Fallback off
- }
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