胡佳骏 b4b42ef853 1 1 rok pred
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Editor b4b42ef853 1 1 rok pred
Example 94b73602dc 覆盖原有项目 1 rok pred
Editor.meta a603062e8a 20230702 Create 1 rok pred
Example.meta a603062e8a 20230702 Create 1 rok pred
Readme.txt a603062e8a 20230702 Create 1 rok pred
Readme.txt.meta a603062e8a 20230702 Create 1 rok pred
Sofa.prefab a603062e8a 20230702 Create 1 rok pred
Sofa.prefab.meta a603062e8a 20230702 Create 1 rok pred
TV_Panels.prefab a603062e8a 20230702 Create 1 rok pred
TV_Panels.prefab.meta a603062e8a 20230702 Create 1 rok pred
chair.prefab a603062e8a 20230702 Create 1 rok pred
chair.prefab.meta a603062e8a 20230702 Create 1 rok pred
coffee.prefab a603062e8a 20230702 Create 1 rok pred
coffee.prefab.meta a603062e8a 20230702 Create 1 rok pred
floor_model.prefab a603062e8a 20230702 Create 1 rok pred
floor_model.prefab.meta a603062e8a 20230702 Create 1 rok pred
fridge_model.prefab a603062e8a 20230702 Create 1 rok pred
fridge_model.prefab.meta a603062e8a 20230702 Create 1 rok pred
lamp.prefab a603062e8a 20230702 Create 1 rok pred
lamp.prefab.meta a603062e8a 20230702 Create 1 rok pred

Readme.txt

The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
extends your Unity editor to read sprite atlas data created with TexturePacker.

It automatically detects changed or newly added spritesheets written by TexturePacker
and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
be used in the editor. In your TexturePacker project you have to select the data format
"Unity - Texture2D sprite sheet".

Visit our tutorial page for more information:
https://www.codeandweb.com/texturepacker/unity