胡佳骏 b4b42ef853 1 1 年之前
..
Editor b4b42ef853 1 1 年之前
Example 94b73602dc 覆盖原有项目 1 年之前
Editor.meta a603062e8a 20230702 Create 1 年之前
Example.meta a603062e8a 20230702 Create 1 年之前
Readme.txt a603062e8a 20230702 Create 1 年之前
Readme.txt.meta a603062e8a 20230702 Create 1 年之前
Sofa.prefab a603062e8a 20230702 Create 1 年之前
Sofa.prefab.meta a603062e8a 20230702 Create 1 年之前
TV_Panels.prefab a603062e8a 20230702 Create 1 年之前
TV_Panels.prefab.meta a603062e8a 20230702 Create 1 年之前
chair.prefab a603062e8a 20230702 Create 1 年之前
chair.prefab.meta a603062e8a 20230702 Create 1 年之前
coffee.prefab a603062e8a 20230702 Create 1 年之前
coffee.prefab.meta a603062e8a 20230702 Create 1 年之前
floor_model.prefab a603062e8a 20230702 Create 1 年之前
floor_model.prefab.meta a603062e8a 20230702 Create 1 年之前
fridge_model.prefab a603062e8a 20230702 Create 1 年之前
fridge_model.prefab.meta a603062e8a 20230702 Create 1 年之前
lamp.prefab a603062e8a 20230702 Create 1 年之前
lamp.prefab.meta a603062e8a 20230702 Create 1 年之前

Readme.txt

The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
extends your Unity editor to read sprite atlas data created with TexturePacker.

It automatically detects changed or newly added spritesheets written by TexturePacker
and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
be used in the editor. In your TexturePacker project you have to select the data format
"Unity - Texture2D sprite sheet".

Visit our tutorial page for more information:
https://www.codeandweb.com/texturepacker/unity