FileListDlg.cs 6.6 KB

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  1. using SC.XR.Unity;
  2. using ShadowStudio.Model;
  3. using ShadowStudio.Tool;
  4. using Studio.Scripts;
  5. using System;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. using XRTool.WorldUI;
  12. namespace ShadowStudio.UI
  13. {
  14. [RequireComponent(typeof(WorldDlg))]
  15. public class FileListDlg : UnitySingleton<FileListDlg>
  16. {
  17. //public TextMesh fileCountText;
  18. private Button clearyourBtn;
  19. private Button clearallBtn;
  20. private Button delete;
  21. private SCInputField senceNameInputField;
  22. private Button openModelEditDlgBtn;
  23. private Button showModelEditDlgBtn;
  24. private Button hideModelEditDlgBtn;
  25. private Button clearScenceNameBtn;
  26. public static ArtContainer artContainer;
  27. WorldDlg dlg;
  28. public static Action<ArtContainer,bool> ChooseFileAction;//选择文件的监听
  29. public static Action<string> ChooseSceneName;//选择显示场景的名字
  30. private string tempsenceName;
  31. private int click = 0;
  32. private DateTime lastClickTime;
  33. void Start()
  34. {
  35. dlg = GetComponent<WorldDlg>();
  36. //fileCountText = dlg.GetBreadthChild<TextMesh>("FileCountText");
  37. clearyourBtn = dlg.GetBreadthChild<Button>("ClearyourBtn");
  38. clearyourBtn.onClick.AddListener(OnClickClearyour);
  39. clearallBtn = dlg.GetBreadthChild<Button>("ClearallBtn");
  40. clearallBtn.onClick.AddListener(OnClickClearall);
  41. delete = dlg.GetBreadthChild<Button>("Delete");
  42. delete.onClick.AddListener(OnClickDelete);
  43. senceNameInputField = dlg.GetBreadthChild<SCInputField>("ScenceNameInputField");
  44. //senceNameInputField.onValueChanged.AddListener(SenceNameValueChange);
  45. senceNameInputField.onEndEdit.AddListener(SenceNameEndEdit);
  46. ChooseSceneName += ShowSceneName;
  47. hideModelEditDlgBtn = dlg.GetBreadthChild<Button>("HideModelEditDlgBtn");
  48. hideModelEditDlgBtn.onClick.AddListener(ClickOnHideModelEditDlg);
  49. showModelEditDlgBtn = dlg.GetBreadthChild<Button>("ShowModelEditDlgBtn");
  50. showModelEditDlgBtn.onClick.AddListener(ClickOnShowModelEditDlg);
  51. hideModelEditDlgBtn.gameObject.SetActive(false);
  52. showModelEditDlgBtn.gameObject.SetActive(false);
  53. ArtMoreEditor.Instance.gameObject.SetActive(false);
  54. if (CommonMethod.mySetting.Fmss == 1)
  55. {
  56. hideModelEditDlgBtn.gameObject.SetActive(true);
  57. ArtMoreEditor.Instance.gameObject.SetActive(true);
  58. }
  59. openModelEditDlgBtn = dlg.GetBreadthChild<Button>("OpenModelEditDlgBtn");
  60. openModelEditDlgBtn.onClick.AddListener(()=> {
  61. if (CommonMethod.mySetting.Fmss == 2)
  62. {
  63. DateTime now = DateTime.Now;
  64. // 两次点击间隔小于500毫秒时,算连续点击
  65. if ((now - lastClickTime).TotalMilliseconds <= 500)
  66. {
  67. click++;
  68. if (click >= 3)
  69. {
  70. click = 0;// 连续点击完毕时,清0
  71. if (ArtMoreEditor.Instance)
  72. {
  73. hideModelEditDlgBtn.gameObject.SetActive(true);
  74. ArtMoreEditor.Instance.gameObject.SetActive(true);
  75. CommonMethod.mySetting.Fmss = 1;
  76. if (HomeProxy.Instance)
  77. {
  78. HomeProxy.Instance.RequestUpdateSettings(CommonMethod.mySetting.Fmss);
  79. }
  80. }
  81. }
  82. }
  83. else
  84. {
  85. click = 0;// 不是连续点击时,清0
  86. }
  87. lastClickTime = now;
  88. }
  89. });
  90. }
  91. private void ClickOnShowModelEditDlg()
  92. {
  93. if (CommonMethod.mySetting.Fmss == 1)
  94. {
  95. hideModelEditDlgBtn.gameObject.SetActive(true);
  96. showModelEditDlgBtn.gameObject.SetActive(false);
  97. if (ArtMoreEditor.Instance)
  98. {
  99. ArtMoreEditor.Instance.gameObject.SetActive(true);
  100. }
  101. }
  102. }
  103. private void ClickOnHideModelEditDlg()
  104. {
  105. if (CommonMethod.mySetting.Fmss == 1)
  106. {
  107. hideModelEditDlgBtn.gameObject.SetActive(false);
  108. showModelEditDlgBtn.gameObject.SetActive(true);
  109. if (ArtMoreEditor.Instance)
  110. {
  111. ArtMoreEditor.Instance.gameObject.SetActive(false);
  112. }
  113. }
  114. }
  115. private void ShowSceneName(string sceneName)
  116. {
  117. senceNameInputField.text = sceneName;
  118. tempsenceName = sceneName;
  119. }
  120. //private void SenceNameValueChange(string sceneName)
  121. //{
  122. //}
  123. private void SenceNameEndEdit(string sceneName)
  124. {
  125. if (sceneName != "")
  126. {
  127. if (sceneName.Trim() != string.Empty)
  128. {
  129. if (sceneName.Length > 14)
  130. {
  131. senceNameInputField.text = tempsenceName;
  132. }
  133. else
  134. {
  135. WSHandler.Room.ChangeSceneName(CommonMethod.currentScene.Id, sceneName);
  136. }
  137. }
  138. else
  139. {
  140. senceNameInputField.text = tempsenceName;
  141. }
  142. }
  143. else
  144. {
  145. senceNameInputField.text = tempsenceName;
  146. }
  147. //clearScenceNameBtn.gameObject.SetActive(false);
  148. }
  149. private void OnClickDelete()
  150. {
  151. if (artContainer != null)
  152. {
  153. ItemFileList.Instance.DeleteFileIcon(artContainer);
  154. }
  155. }
  156. private void OnClickClearall()
  157. {
  158. //Debug.Log(CommonMethod.roomConfig.Is_created + "+++");
  159. // if (CommonMethod.roomConfig.Is_created == "1")
  160. //{
  161. DrawPener.Instance.ClearAllLine(true);
  162. //}
  163. }
  164. private void OnClickClearyour()
  165. {
  166. DrawPener.Instance.ClearAllLine();
  167. }
  168. protected override void OnDestroy()
  169. {
  170. base.OnDestroy();
  171. ChooseSceneName -= ShowSceneName;
  172. }
  173. }
  174. }