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- using LGS.Common_20200526;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using XRTool.Util;
- public class ChangeNetWork : MonoBehaviour
- {
- void Start()
- {
- NetStatus.Instant.RegisterNetWorkChangeCallBack(NetWorkChange);
- }
- void Update()
- {
- //Debug.Log(CommonMethod.IsReceive + "AAAA");
- //textMesh.text = NetStatus.Instant.SCGetNetWorkInfo();
- }
- private void NetWorkChange(NetworkReachability preNetWorkStatus, NetworkReachability internetReachability)
- {
- //registerText.text = "网络状态变化时触发===》"+internetReachability.ToString();
- switch (internetReachability)
- {
- case NetworkReachability.NotReachable:
- //ViewManager.Intance.ShowPop(1);
- break;
- case NetworkReachability.ReachableViaCarrierDataNetwork:
- break;
- case NetworkReachability.ReachableViaLocalAreaNetwork:
- //ViewManager.Intance.ShowPop(1);
- break;
- }
- }
-
- }
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