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-
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.SaliencyModule
- {
- // C++: class MotionSaliency
- //javadoc: MotionSaliency
- public class MotionSaliency : Saliency
- {
- protected override void Dispose (bool disposing)
- {
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
- try {
- if (disposing) {
- }
- if (IsEnabledDispose) {
- if (nativeObj != IntPtr.Zero)
- saliency_MotionSaliency_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- } finally {
- base.Dispose (disposing);
- }
- #else
- return;
- #endif
- }
- protected internal MotionSaliency (IntPtr addr) : base (addr) { }
- // internal usage only
- public static new MotionSaliency __fromPtr__ (IntPtr addr) { return new MotionSaliency (addr); }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // native support for java finalize()
- [DllImport (LIBNAME)]
- private static extern void saliency_MotionSaliency_delete (IntPtr nativeObj);
- }
- }
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