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-
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.PhotoModule
- {
- // C++: class Tonemap
- //javadoc: Tonemap
- public class Tonemap : Algorithm
- {
- protected override void Dispose (bool disposing)
- {
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
- try {
- if (disposing) {
- }
- if (IsEnabledDispose) {
- if (nativeObj != IntPtr.Zero)
- photo_Tonemap_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- } finally {
- base.Dispose (disposing);
- }
- #else
- return;
- #endif
- }
- protected internal Tonemap (IntPtr addr) : base (addr) { }
- // internal usage only
- public static new Tonemap __fromPtr__ (IntPtr addr) { return new Tonemap (addr); }
- //
- // C++: float cv::Tonemap::getGamma()
- //
- //javadoc: Tonemap::getGamma()
- public float getGamma ()
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- float retVal = photo_Tonemap_getGamma_10(nativeObj);
-
- return retVal;
- #else
- return -1;
- #endif
- }
- //
- // C++: void cv::Tonemap::process(Mat src, Mat& dst)
- //
- //javadoc: Tonemap::process(src, dst)
- public void process (Mat src, Mat dst)
- {
- ThrowIfDisposed ();
- if (src != null) src.ThrowIfDisposed ();
- if (dst != null) dst.ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- photo_Tonemap_process_10(nativeObj, src.nativeObj, dst.nativeObj);
-
- return;
- #else
- return;
- #endif
- }
- //
- // C++: void cv::Tonemap::setGamma(float gamma)
- //
- //javadoc: Tonemap::setGamma(gamma)
- public void setGamma (float gamma)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
-
- photo_Tonemap_setGamma_10(nativeObj, gamma);
-
- return;
- #else
- return;
- #endif
- }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // C++: float cv::Tonemap::getGamma()
- [DllImport (LIBNAME)]
- private static extern float photo_Tonemap_getGamma_10 (IntPtr nativeObj);
- // C++: void cv::Tonemap::process(Mat src, Mat& dst)
- [DllImport (LIBNAME)]
- private static extern void photo_Tonemap_process_10 (IntPtr nativeObj, IntPtr src_nativeObj, IntPtr dst_nativeObj);
- // C++: void cv::Tonemap::setGamma(float gamma)
- [DllImport (LIBNAME)]
- private static extern void photo_Tonemap_setGamma_10 (IntPtr nativeObj, float gamma);
- // native support for java finalize()
- [DllImport (LIBNAME)]
- private static extern void photo_Tonemap_delete (IntPtr nativeObj);
- }
- }
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