structured_light.hpp 3.4 KB

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  41. /*#ifdef __OPENCV_BUILD
  42. #error this is a compatibility header which should not be used inside the OpenCV library
  43. #endif*/
  44. #include "opencv2/structured_light/structured_light.hpp"
  45. #include "opencv2/structured_light/graycodepattern.hpp"
  46. #include "opencv2/structured_light/sinusoidalpattern.hpp"
  47. /** @defgroup structured_light Structured Light API
  48. Structured light is considered one of the most effective techniques to acquire 3D models.
  49. This technique is based on projecting a light pattern and capturing the illuminated scene
  50. from one or more points of view. Since the pattern is coded, correspondences between image
  51. points and points of the projected pattern can be quickly found and 3D information easily
  52. retrieved.
  53. One of the most commonly exploited coding strategies is based on trmatime-multiplexing. In this
  54. case, a set of patterns are successively projected onto the measuring surface.
  55. The codeword for a given pixel is usually formed by the sequence of illuminance values for that
  56. pixel across the projected patterns. Thus, the codification is called temporal because the bits
  57. of the codewords are multiplexed in time @cite pattern .
  58. In this module a time-multiplexing coding strategy based on Gray encoding is implemented following the
  59. (stereo) approach described in 3DUNDERWORLD algorithm @cite UNDERWORLD .
  60. For more details, see @ref tutorial_structured_light.
  61. */