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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.PhotoModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Inpaint Example
- /// An example of image restoration using the Photo.inpaint function.
- /// http://docs.opencv.org/trunk/df/d3d/tutorial_py_inpainting.html
- /// </summary>
- public class InpaintExample : MonoBehaviour
- {
- // Use this for initialization
- void Start ()
- {
- Texture2D srcTexture = Resources.Load ("lena") as Texture2D;
- Mat srcMat = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC3);
- Utils.texture2DToMat (srcTexture, srcMat);
- Debug.Log ("srcMat.ToString() " + srcMat.ToString ());
- Texture2D maskTexture = Resources.Load ("lena_inpaint_mask") as Texture2D;
-
- Mat maskMat = new Mat (maskTexture.height, maskTexture.width, CvType.CV_8UC1);
-
- Utils.texture2DToMat (maskTexture, maskMat);
- Debug.Log ("maskMat.ToString() " + maskMat.ToString ());
- Mat dstMat = new Mat (srcMat.rows (), srcMat.cols (), CvType.CV_8UC3);
- Photo.inpaint (srcMat, maskMat, dstMat, 5, Photo.INPAINT_NS);
- Texture2D texture = new Texture2D (dstMat.cols (), dstMat.rows (), TextureFormat.RGBA32, false);
- Utils.matToTexture2D (dstMat, texture);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- }
-
- // Update is called once per frame
- void Update ()
- {
-
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- }
- }
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