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-
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.Structured_lightModule
- {
- // C++: class StructuredLightPattern
- //javadoc: StructuredLightPattern
- public class StructuredLightPattern : Algorithm
- {
- protected override void Dispose (bool disposing)
- {
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
- try {
- if (disposing) {
- }
- if (IsEnabledDispose) {
- if (nativeObj != IntPtr.Zero)
- structured_1light_StructuredLightPattern_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- } finally {
- base.Dispose (disposing);
- }
- #else
- return;
- #endif
- }
- protected internal StructuredLightPattern (IntPtr addr) : base (addr) { }
- // internal usage only
- public static new StructuredLightPattern __fromPtr__ (IntPtr addr) { return new StructuredLightPattern (addr); }
- //
- // C++: bool cv::structured_light::StructuredLightPattern::decode(vector_vector_Mat patternImages, Mat& disparityMap, vector_Mat blackImages = vector_Mat(), vector_Mat whiteImages = vector_Mat(), int flags = DECODE_3D_UNDERWORLD)
- //
- // Unknown type 'vector_vector_Mat' (I), skipping the function
- //
- // C++: bool cv::structured_light::StructuredLightPattern::generate(vector_Mat& patternImages)
- //
- //javadoc: StructuredLightPattern::generate(patternImages)
- public bool generate (List<Mat> patternImages)
- {
- ThrowIfDisposed ();
- #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
- Mat patternImages_mat = new Mat();
- bool retVal = structured_1light_StructuredLightPattern_generate_10(nativeObj, patternImages_mat.nativeObj);
- Converters.Mat_to_vector_Mat(patternImages_mat, patternImages);
- patternImages_mat.release();
- return retVal;
- #else
- return false;
- #endif
- }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // C++: bool cv::structured_light::StructuredLightPattern::generate(vector_Mat& patternImages)
- [DllImport (LIBNAME)]
- private static extern bool structured_1light_StructuredLightPattern_generate_10 (IntPtr nativeObj, IntPtr patternImages_mat_nativeObj);
- // native support for java finalize()
- [DllImport (LIBNAME)]
- private static extern void structured_1light_StructuredLightPattern_delete (IntPtr nativeObj);
- }
- }
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