123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207 |
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.VideoioModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// VideoCapture Example
- /// An example of playing a video file using the VideoCapture class.
- /// http://docs.opencv.org/3.2.0/dd/d43/tutorial_py_video_display.html
- /// </summary>
- public class VideoCaptureExample : MonoBehaviour
- {
- /// <summary>
- /// The videocapture.
- /// </summary>
- VideoCapture capture;
- /// <summary>
- /// The rgb mat.
- /// </summary>
- Mat rgbMat;
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// Indicates whether the video frame needs updating.
- /// </summary>
- bool shouldUpdateVideoFrame = false;
- /// <summary>
- /// The prev frame tick count.
- /// </summary>
- long prevFrameTickCount;
- /// <summary>
- /// The current frame tick count.
- /// </summary>
- long currentFrameTickCount;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- #if UNITY_WEBGL && !UNITY_EDITOR
- IEnumerator getFilePath_Coroutine;
- #endif
-
- // Use this for initialization
- void Start ()
- {
- fpsMonitor = GetComponent<FpsMonitor> ();
- capture = new VideoCapture ();
- #if UNITY_WEBGL && !UNITY_EDITOR
- getFilePath_Coroutine = Utils.getFilePathAsync("768x576_mjpeg.mjpeg", (result) => {
- getFilePath_Coroutine = null;
- capture.open (result);
- Initialize ();
- });
- StartCoroutine (getFilePath_Coroutine);
- #else
- capture.open (Utils.getFilePath ("768x576_mjpeg.mjpeg"));
- Initialize ();
- #endif
- }
- private void Initialize ()
- {
- rgbMat = new Mat ();
- if (!capture.isOpened ()) {
- Debug.LogError ("capture.isOpened() is false. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
- }
- Debug.Log ("CAP_PROP_FORMAT: " + capture.get (Videoio.CAP_PROP_FORMAT));
- Debug.Log ("CAP_PROP_POS_MSEC: " + capture.get (Videoio.CAP_PROP_POS_MSEC));
- Debug.Log ("CAP_PROP_POS_FRAMES: " + capture.get (Videoio.CAP_PROP_POS_FRAMES));
- Debug.Log ("CAP_PROP_POS_AVI_RATIO: " + capture.get (Videoio.CAP_PROP_POS_AVI_RATIO));
- Debug.Log ("CAP_PROP_FRAME_COUNT: " + capture.get (Videoio.CAP_PROP_FRAME_COUNT));
- Debug.Log ("CAP_PROP_FPS: " + capture.get (Videoio.CAP_PROP_FPS));
- Debug.Log ("CAP_PROP_FRAME_WIDTH: " + capture.get (Videoio.CAP_PROP_FRAME_WIDTH));
- Debug.Log ("CAP_PROP_FRAME_HEIGHT: " + capture.get (Videoio.CAP_PROP_FRAME_HEIGHT));
- double ext = capture.get (Videoio.CAP_PROP_FOURCC);
- Debug.Log ("CAP_PROP_FOURCC: " + (char)((int)ext & 0XFF) + (char)(((int)ext & 0XFF00) >> 8) + (char)(((int)ext & 0XFF0000) >> 16) + (char)(((int)ext & 0XFF000000) >> 24));
- if (fpsMonitor != null) {
- fpsMonitor.Add ("CAP_PROP_FORMAT", capture.get (Videoio.CAP_PROP_FORMAT).ToString ());
- fpsMonitor.Add ("CAP_PROP_POS_MSEC", capture.get (Videoio.CAP_PROP_POS_MSEC).ToString ());
- fpsMonitor.Add ("CAP_PROP_POS_FRAMES", capture.get (Videoio.CAP_PROP_POS_FRAMES).ToString ());
- fpsMonitor.Add ("CAP_PROP_POS_AVI_RATIO", capture.get (Videoio.CAP_PROP_POS_AVI_RATIO).ToString ());
- fpsMonitor.Add ("CAP_PROP_FRAME_COUNT", capture.get (Videoio.CAP_PROP_FRAME_COUNT).ToString ());
- fpsMonitor.Add ("CAP_PROP_FPS", capture.get (Videoio.CAP_PROP_FPS).ToString ());
- fpsMonitor.Add ("CAP_PROP_FRAME_WIDTH", capture.get (Videoio.CAP_PROP_FRAME_WIDTH).ToString ());
- fpsMonitor.Add ("CAP_PROP_FRAME_HEIGHT", capture.get (Videoio.CAP_PROP_FRAME_HEIGHT).ToString ());
- fpsMonitor.Add ("CAP_PROP_FOURCC", ((char)((int)ext & 0XFF) + (char)(((int)ext & 0XFF00) >> 8) + (char)(((int)ext & 0XFF0000) >> 16) + (char)(((int)ext & 0XFF000000) >> 24)).ToString ());
- fpsMonitor.Add ("STATE", "");
- }
- capture.grab ();
- capture.retrieve (rgbMat, 0);
- int frameWidth = rgbMat.cols ();
- int frameHeight = rgbMat.rows ();
- texture = new Texture2D (frameWidth, frameHeight, TextureFormat.RGB24, false);
- gameObject.transform.localScale = new Vector3 ((float)frameWidth, (float)frameHeight, 1);
- float widthScale = (float)Screen.width / (float)frameWidth;
- float heightScale = (float)Screen.height / (float)frameHeight;
- if (widthScale < heightScale) {
- Camera.main.orthographicSize = ((float)frameWidth * (float)Screen.height / (float)Screen.width) / 2;
- } else {
- Camera.main.orthographicSize = (float)frameHeight / 2;
- }
- capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- StartCoroutine ("WaitFrameTime");
- }
- // Update is called once per frame
- void Update ()
- {
- if (shouldUpdateVideoFrame) {
- shouldUpdateVideoFrame = false;
- //Loop play
- if (capture.get (Videoio.CAP_PROP_POS_FRAMES) >= capture.get (Videoio.CAP_PROP_FRAME_COUNT))
- capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
- if (capture.grab ()) {
- capture.retrieve (rgbMat, 0);
- Imgproc.cvtColor (rgbMat, rgbMat, Imgproc.COLOR_BGR2RGB);
- if (fpsMonitor != null) {
- fpsMonitor.Add ("CAP_PROP_POS_MSEC", capture.get (Videoio.CAP_PROP_POS_MSEC).ToString ());
- fpsMonitor.Add ("CAP_PROP_POS_FRAMES", capture.get (Videoio.CAP_PROP_POS_FRAMES).ToString ());
- fpsMonitor.Add ("CAP_PROP_POS_AVI_RATIO", capture.get (Videoio.CAP_PROP_POS_AVI_RATIO).ToString ());
- fpsMonitor.Add ("CAP_PROP_FRAME_COUNT", capture.get (Videoio.CAP_PROP_FRAME_COUNT).ToString ());
- int msec = (int)Math.Round (1000.0 * (currentFrameTickCount - prevFrameTickCount) / Core.getTickFrequency ());
- int fps = (int)Math.Round (1000.0 / msec);
- fpsMonitor.Add ("STATE", msec + "ms " + " (" + fps + "fps)");
- }
-
- Utils.fastMatToTexture2D (rgbMat, texture);
- }
- }
- }
- private IEnumerator WaitFrameTime ()
- {
- double videoFPS = (capture.get (Videoio.CAP_PROP_FPS) <= 0) ? 10.0 : capture.get (Videoio.CAP_PROP_FPS);
- int frameTime_msec = (int)Math.Round (1000.0 / videoFPS);
- while (true) {
- shouldUpdateVideoFrame = true;
- prevFrameTickCount = currentFrameTickCount;
- currentFrameTickCount = Core.getTickCount ();
- yield return new WaitForSeconds (frameTime_msec / 1000f);
- }
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy ()
- {
- StopCoroutine ("WaitFrameTime");
- capture.release ();
- if (rgbMat != null)
- rgbMat.Dispose ();
- #if UNITY_WEBGL && !UNITY_EDITOR
- if (getFilePath_Coroutine != null) {
- StopCoroutine (getFilePath_Coroutine);
- ((IDisposable)getFilePath_Coroutine).Dispose ();
- }
- #endif
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- }
- }
|