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- #include "os/c-api/il2cpp-config-platforms.h"
- #if !RUNTIME_TINY
- #include "os/Path.h"
- #include "utils/PathUtils.h"
- #include "Allocator.h"
- extern "C"
- {
- const char* UnityPalGetTempPath()
- {
- return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Path::GetTempPath());
- }
- int32_t UnityPalIsAbsolutePath(const char* path)
- {
- if (path == NULL)
- return 0;
- std::string path_string = path;
- return il2cpp::os::Path::IsAbsolute(path_string);
- }
- }
- #endif
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