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- #include "il2cpp-config.h"
- #include "os/Environment.h"
- #include "os/c-api/Environment-c-api.h"
- #include "Allocator.h"
- extern "C"
- {
- #if !RUNTIME_TINY
- char* UnityPalGetOsUserName()
- {
- return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Environment::GetOsUserName());
- }
- char* UnityPalGetEnvironmentVariable(const char* name)
- {
- std::string name_string = name;
- std::string variable = il2cpp::os::Environment::GetEnvironmentVariable(name_string);
- if (variable.empty())
- return NULL;
- return Allocator::CopyToAllocatedStringBuffer(variable);
- }
- void UnityPalSetEnvironmentVariable(const char* name, const char* value)
- {
- std::string name_string = name;
- std::string value_string = value;
- il2cpp::os::Environment::SetEnvironmentVariable(name, value);
- }
- char* UnityPalGetHomeDirectory()
- {
- std::string home_directory = il2cpp::os::Environment::GetHomeDirectory();
- if (home_directory.empty())
- return NULL;
- return Allocator::CopyToAllocatedStringBuffer(home_directory);
- }
- #endif
- int32_t UnityPalGetProcessorCount()
- {
- return il2cpp::os::Environment::GetProcessorCount();
- }
- }
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