1234567891011121314151617181920212223242526272829303132333435363738 |
- #include "il2cpp-config.h"
- #if IL2CPP_TARGET_WINRT || IL2CPP_TARGET_XBOXONE || IL2CPP_TARGET_WINDOWS_GAMES
- #include "os/Win32/WindowsHeaders.h"
- #include "os/Cryptography.h"
- namespace il2cpp
- {
- namespace os
- {
- // This has to be non-null value because the return value of NULL from GetCryptographyProvider means it failed
- void* const kCryptographyProvider = reinterpret_cast<void*>(0x12345678);
- void* Cryptography::GetCryptographyProvider()
- {
- return kCryptographyProvider;
- }
- bool Cryptography::OpenCryptographyProvider()
- {
- return true;
- }
- void Cryptography::ReleaseCryptographyProvider(void* provider)
- {
- // Do nothing, since we never allocated it
- }
- bool Cryptography::FillBufferWithRandomBytes(void* provider, intptr_t length, unsigned char* data)
- {
- NO_UNUSED_WARNING(provider);
- return SUCCEEDED(BCryptGenRandom(NULL, data, (ULONG)length, BCRYPT_USE_SYSTEM_PREFERRED_RNG));
- }
- }
- }
- #endif
|