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- #pragma once
- #if IL2CPP_TARGET_WINDOWS
- #include "WindowsHeaders.h"
- #include "os/WaitStatus.h"
- #if IL2CPP_TARGET_WINRT
- #include "os/WinRT/Win32ApiWinRTEmulation.h"
- #endif
- #if IL2CPP_TARGET_XBOXONE
- #include "os/XboxOne/Win32ApiXboxEmulation.h"
- #endif
- #if IL2CPP_TARGET_WINDOWS_GAMES
- #include "os/WindowsGames/Win32ApiWindowsGamesEmulation.h"
- #endif
- #if IL2CPP_TARGET_WINRT || IL2CPP_TARGET_XBOXONE
- #include "os/WinRT/Win32ApiSharedEmulation.h"
- #endif
- #include <vector>
- namespace il2cpp
- {
- namespace os
- {
- namespace win
- {
- // Wait for a release of the given handle in way that can be interrupted by APCs.
- WaitStatus WaitForSingleObjectAndAccountForAPCs(HANDLE handle, uint32_t ms, bool interruptible);
- int32_t WaitForAnyObjectAndAccountForAPCs(const std::vector<HANDLE>& handles, uint32_t ms, bool interruptible);
- bool WaitForAllObjectsAndAccountForAPCs(const std::vector<HANDLE>& handles, uint32_t ms, bool interruptible);
- }
- }
- }
- #endif // IL2CPP_TARGET_WINDOWS
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