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- #include "il2cpp-config.h"
- #if IL2CPP_TARGET_WINDOWS && IL2CPP_HAS_OS_SYNCHRONIZATION_CONTEXT
- #include "os/SynchronizationContext.h"
- #include "os/WindowsRuntime.h"
- #include "vm/Class.h"
- #include "vm/Exception.h"
- #include "vm/RCW.h"
- #include "WindowsHelpers.h"
- #ifndef WINDOWS_SDK_BUILD_VERSION
- #error "We need to know which Windows SDK version we are compiling against!"
- #endif
- // There is a bug in Windows SDK 16299 where if the c++ compiler is too new, it forgets to define DEPRECATEDENUMERATOR.
- // To see if this workaround can be removed, compile this cfile against 10.0.16299 and verify that it compiles.
- // If it compiles correctly, we can remove this workaround.
- #if WINDOWS_SDK_BUILD_VERSION == 16299
- #define DEPRECATEDENUMERATOR(x)
- #endif
- #include <windows.ui.core.h>
- #include <wrl.h>
- using il2cpp::os::SynchronizationContext;
- using Microsoft::WRL::Callback;
- using Microsoft::WRL::ComPtr;
- using Microsoft::WRL::Wrappers::HStringReference;
- template<typename T>
- using AgileCallback = Microsoft::WRL::Implements<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>, T, Microsoft::WRL::FtmBase>;
- #if !IL2CPP_TARGET_XBOXONE
- namespace winrt_interfaces
- {
- // NOTE: DispatcherQueue interface was added in Windows SDK 16299
- // That means that when we build libil2cpp against an older SDK, these interfaces
- // will not be part of the headers. In order to solve that, I defined them here locally.
- enum DispatcherQueuePriority : int
- {
- DispatcherQueuePriority_Low = -10,
- DispatcherQueuePriority_Normal = 0,
- DispatcherQueuePriority_High = 10,
- };
- MIDL_INTERFACE("DFA2DC9C-1A2D-4917-98F2-939AF1D6E0C8")
- IDispatcherQueueHandler : public IUnknown
- {
- public:
- virtual HRESULT STDMETHODCALLTYPE Invoke(void) = 0;
- };
- MIDL_INTERFACE("603E88E4-A338-4FFE-A457-A5CFB9CEB899")
- IDispatcherQueue : public IInspectable
- {
- public:
- virtual HRESULT STDMETHODCALLTYPE CreateTimer(struct IDispatcherQueueTimer** result) = 0;
- virtual HRESULT STDMETHODCALLTYPE TryEnqueue(IDispatcherQueueHandler* callback, boolean* result) = 0;
- virtual HRESULT STDMETHODCALLTYPE TryEnqueueWithPriority(DispatcherQueuePriority priority, IDispatcherQueueHandler* callback, boolean* result) = 0;
- virtual HRESULT STDMETHODCALLTYPE add_ShutdownStarting(ABI::Windows::Foundation::ITypedEventHandler<struct DispatcherQueue*, struct DispatcherQueueShutdownStartingEventArgs*>* handler, EventRegistrationToken* token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_ShutdownStarting(EventRegistrationToken token) = 0;
- virtual HRESULT STDMETHODCALLTYPE add_ShutdownCompleted(ABI::Windows::Foundation::ITypedEventHandler<struct DispatcherQueue*, IInspectable*>* handler, EventRegistrationToken* token) = 0;
- virtual HRESULT STDMETHODCALLTYPE remove_ShutdownCompleted(EventRegistrationToken token) = 0;
- };
- MIDL_INTERFACE("A96D83D7-9371-4517-9245-D0824AC12C74")
- IDispatcherQueueStatics : public IInspectable
- {
- public:
- virtual HRESULT STDMETHODCALLTYPE GetForCurrentThread(IDispatcherQueue** result) = 0;
- };
- }
- static ComPtr<winrt_interfaces::IDispatcherQueueStatics> GetDispatcherQueueStatics()
- {
- Il2CppHString className;
- Il2CppHStringHeader classNameHeader;
- auto hr = il2cpp::os::WindowsRuntime::CreateHStringReference(L"Windows.System.DispatcherQueue", &classNameHeader, &className);
- if (FAILED(hr))
- return nullptr;
- ComPtr<IActivationFactory> activationFactory;
- hr = il2cpp::os::WindowsRuntime::GetActivationFactory(className, reinterpret_cast<Il2CppIActivationFactory**>(activationFactory.ReleaseAndGetAddressOf()));
- if (FAILED(hr))
- return nullptr;
- ComPtr<winrt_interfaces::IDispatcherQueueStatics> result;
- hr = activationFactory.As(&result);
- if (FAILED(hr))
- return nullptr;
- return result;
- }
- #endif
- #if !IL2CPP_TARGET_WINDOWS_DESKTOP
- ComPtr<ABI::Windows::UI::Core::ICoreWindowStatic> s_CoreWindowStatics;
- #endif
- #if !IL2CPP_TARGET_XBOXONE
- ComPtr<winrt_interfaces::IDispatcherQueueStatics> s_DispatcherQueueStatics;
- #endif
- Il2CppObject* SynchronizationContext::GetForCurrentThread()
- {
- HRESULT hr;
- #if !IL2CPP_TARGET_WINDOWS_DESKTOP
- if (s_CoreWindowStatics != nullptr)
- {
- ComPtr<ABI::Windows::UI::Core::ICoreWindow> currentThreadWindow;
- hr = s_CoreWindowStatics->GetForCurrentThread(¤tThreadWindow);
- if (SUCCEEDED(hr) && currentThreadWindow != nullptr)
- {
- ComPtr<ABI::Windows::UI::Core::ICoreDispatcher> dispatcher;
- hr = currentThreadWindow->get_Dispatcher(&dispatcher);
- if (SUCCEEDED(hr))
- return vm::RCW::GetOrCreateFromIInspectable(reinterpret_cast<Il2CppIInspectable*>(dispatcher.Get()), il2cpp_defaults.il2cpp_com_object_class);
- }
- }
- #endif
- #if !IL2CPP_TARGET_XBOXONE
- if (s_DispatcherQueueStatics != nullptr)
- {
- ComPtr<winrt_interfaces::IDispatcherQueue> dispatcherQueue;
- hr = s_DispatcherQueueStatics->GetForCurrentThread(&dispatcherQueue);
- if (SUCCEEDED(hr) && dispatcherQueue != nullptr)
- return vm::RCW::GetOrCreateFromIInspectable(reinterpret_cast<Il2CppIInspectable*>(dispatcherQueue.Get()), il2cpp_defaults.il2cpp_com_object_class);
- }
- #endif
- return nullptr;
- }
- void SynchronizationContext::Post(Il2CppObject* context, SynchronizationContextCallback callback, intptr_t arg)
- {
- IL2CPP_ASSERT(vm::Class::HasParent(context->klass, il2cpp_defaults.il2cpp_com_object_class));
- HRESULT hr;
- auto dispatcherUnknown = reinterpret_cast<IUnknown*>(static_cast<Il2CppComObject*>(context)->identity);
- #if !IL2CPP_TARGET_WINDOWS_DESKTOP
- ComPtr<ABI::Windows::UI::Core::ICoreDispatcher> dispatcher;
- hr = dispatcherUnknown->QueryInterface(__uuidof(dispatcher), &dispatcher);
- if (SUCCEEDED(hr))
- {
- ComPtr<ABI::Windows::Foundation::IAsyncAction> ignoredAction;
- hr = dispatcher->RunAsync(ABI::Windows::UI::Core::CoreDispatcherPriority_Normal, Callback<AgileCallback<ABI::Windows::UI::Core::IDispatchedHandler> >([callback, arg]() -> HRESULT
- {
- callback(arg);
- return S_OK;
- }).Get(), &ignoredAction);
- vm::Exception::RaiseIfFailed(hr, false);
- }
- #endif
- #if !IL2CPP_TARGET_XBOXONE
- ComPtr<winrt_interfaces::IDispatcherQueue> dispatcherQueue;
- hr = dispatcherUnknown->QueryInterface(__uuidof(dispatcherQueue), &dispatcherQueue);
- if (SUCCEEDED(hr))
- {
- boolean ignoredResult;
- hr = dispatcherQueue->TryEnqueueWithPriority(winrt_interfaces::DispatcherQueuePriority_Normal, Callback<AgileCallback<winrt_interfaces::IDispatcherQueueHandler> >([callback, arg]() -> HRESULT
- {
- callback(arg);
- return S_OK;
- }).Get(), &ignoredResult);
- vm::Exception::RaiseIfFailed(hr, false);
- }
- #endif
- }
- void SynchronizationContext::Initialize()
- {
- #if !IL2CPP_TARGET_WINDOWS_DESKTOP
- static_assert(LINK_TO_WINDOWSRUNTIME_LIBS, "RoGetActivationFactory and HStringReference can only be used directly if we link to WindowsRuntime libraries");
- RoGetActivationFactory(HStringReference(L"Windows.UI.Core.CoreWindow").Get(), __uuidof(s_CoreWindowStatics), &s_CoreWindowStatics);
- #endif
- #if !IL2CPP_TARGET_XBOXONE
- s_DispatcherQueueStatics = GetDispatcherQueueStatics();
- #endif
- }
- void SynchronizationContext::Shutdown()
- {
- #if !IL2CPP_TARGET_WINDOWS_DESKTOP
- s_CoreWindowStatics = nullptr;
- #endif
- #if !IL2CPP_TARGET_XBOXONE
- s_DispatcherQueueStatics = nullptr;
- #endif
- }
- #endif // IL2CPP_TARGET_WINDOWS && IL2CPP_HAS_OS_SYNCHRONIZATION_CONTEXT
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