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- #include "il2cpp-config.h"
- #include "os/Initialize.h"
- #if IL2CPP_TARGET_WINDOWS
- #include "os/Environment.h"
- #include "os/WindowsRuntime.h"
- #include "DllMain.h"
- #include <crtdbg.h>
- void il2cpp::os::Initialize()
- {
- #ifdef _DEBUG
- std::string buildMachine = il2cpp::os::Environment::GetEnvironmentVariable("UNITY_THISISABUILDMACHINE");
- if (!buildMachine.empty())
- {
- _CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG);
- _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDOUT);
- _CrtSetReportMode(_CRT_ERROR, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG);
- _CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDOUT);
- }
- #endif
- // This is needed so we could extract exception text from bad hresults
- #if !RUNTIME_TINY
- os::WindowsRuntime::EnableErrorReporting();
- os::InitializeDllMain();
- #endif
- }
- #if !IL2CPP_TARGET_WINRT && !IL2CPP_TARGET_XBOXONE
- void il2cpp::os::Uninitialize()
- {
- }
- #endif
- #endif
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