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- #pragma once
- #if !IL2CPP_USE_NETWORK_ACCESS_HANDLER
- #include <stdint.h>
- namespace il2cpp
- {
- namespace os
- {
- // Define a stub for platforms that don't require requesting access to network hardware
- class NetworkAccessHandler
- {
- public:
- typedef int SocketDescriptor;
- void InheritNetworkAccessState(SocketDescriptor _fd) {}
- void CancelNetworkAccess() {}
- bool RequestNetwork(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; }
- bool PrepareForBind(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; }
- #if IL2CPP_SUPPORT_IPV6
- bool PrepareForBind(SocketDescriptor _fd, const struct sockaddr_in6* sa = NULL, int32_t sa_size = 0) { return true; }
- #endif
- bool PrepareForConnect(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; }
- bool WaitForNetworkStatus(SocketDescriptor _fd, bool isConnect = false) { return true; }
- int32_t GetError() { return 0; }
- class Auto
- {
- public:
- bool RequestAccessForAddressInfo(bool isLocalNetworkMode = false) { return true; }
- int32_t GetError() { return 0; }
- };
- };
- }
- }
- #endif
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