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- #pragma once
- // Detect BASELIB_PLATFORM_X define.
- //
- // Note that PLATFORM_X defines in Unity code base may refer to one or more platforms defined by BASELIB_PLATFORM_X
- // Platforms here are very loosely defined on the set of available system apis.
- // They have closest relation with the platform toolchains defined in Bee.
- #if defined(_XBOX_ONE)
- #define BASELIB_PLATFORM_XBOXONE 1
- #elif defined(__NX__)
- #define BASELIB_PLATFORM_SWITCH 1
- #elif defined __ORBIS__
- #define BASELIB_PLATFORM_PS4 1
- #elif defined __PROSPERO__
- #define BASELIB_PLATFORM_PS5 1
- #elif defined __EMSCRIPTEN__
- #define BASELIB_PLATFORM_EMSCRIPTEN 1
- #elif defined __wasi__
- #define BASELIB_PLATFORM_WASI 1
- #elif defined(__APPLE__)
- #include <TargetConditionals.h>
- #if !defined(TARGET_OS_XR)
- #define TARGET_OS_XR 0
- #endif
- // TODO: Remove when Bratwurst is removed.
- #if defined(TARGET_OS_BRATWURST) && TARGET_OS_BRATWURST
- #define BASELIB_PLATFORM_BRATWURST 1
- #elif TARGET_OS_XR
- #define BASELIB_PLATFORM_VISIONOS 1
- #elif TARGET_OS_IOS
- #define BASELIB_PLATFORM_IOS 1
- #elif TARGET_OS_TV
- #define BASELIB_PLATFORM_TVOS 1
- #elif TARGET_OS_OSX || TARGET_OS_MAC
- #define BASELIB_PLATFORM_MACOS 1
- #endif
- #elif defined(__NetBSD__)
- #define BASELIB_PLATFORM_NETBSD 1
- #elif defined(linux) || defined(__linux__)
- #if defined(GGP)
- #define BASELIB_PLATFORM_STADIA 1
- #elif defined(ANDROID) || defined(__ANDROID__)
- #define BASELIB_PLATFORM_ANDROID 1
- #elif defined(EMBEDDED_LINUX)
- #define BASELIB_PLATFORM_EMBEDDED_LINUX 1
- #else
- #define BASELIB_PLATFORM_LINUX 1
- #endif
- #elif defined(_WIN32) || defined(__WIN32__)
- #include <winapifamily.h>
- #if (defined(WINAPI_FAMILY_GAMES) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES))
- #define BASELIB_PLATFORM_WINDOWSGAMES 1
- #elif WINAPI_FAMILY == WINAPI_FAMILY_APP
- #define BASELIB_PLATFORM_WINRT 1
- #else
- #define BASELIB_PLATFORM_WINDOWS 1
- #endif
- #elif defined(__QNX__)
- #define BASELIB_PLATFORM_QNX 1
- #endif
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