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- #pragma once
- #include "../C/Baselib_Semaphore.h"
- #include "Time.h"
- namespace baselib
- {
- BASELIB_CPP_INTERFACE
- {
- // In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple processes in a concurrent
- // system such as a multitasking operating system. A semaphore is simply a variable. This variable is used to solve critical section problems and to achieve
- // process synchronization in the multi processing environment. A trivial semaphore is a plain variable that is changed (for example, incremented or
- // decremented, or toggled) depending on programmer-defined conditions.
- //
- // A useful way to think of a semaphore as used in the real-world system is as a record of how many units of a particular resource are available, coupled with
- // operations to adjust that record safely (i.e. to avoid race conditions) as units are required or become free, and, if necessary, wait until a unit of the
- // resource becomes available.
- //
- // "Semaphore (programming)", Wikipedia: The Free Encyclopedia
- // https://en.wikipedia.org/w/index.php?title=Semaphore_(programming)&oldid=872408126
- //
- // For optimal performance, baselib::Semaphore should be stored at a cache aligned memory location.
- class Semaphore
- {
- public:
- // non-copyable
- Semaphore(const Semaphore& other) = delete;
- Semaphore& operator=(const Semaphore& other) = delete;
- // non-movable (strictly speaking not needed but listed to signal intent)
- Semaphore(Semaphore&& other) = delete;
- Semaphore& operator=(Semaphore&& other) = delete;
- // This is the max number of tokens guaranteed to be held by the semaphore at
- // any given point in time. Tokens submitted that exceed this value may silently
- // be discarded.
- enum { MaxGuaranteedCount = Baselib_Semaphore_MaxGuaranteedCount };
- // Creates a counting semaphore synchronization primitive.
- // If there are not enough system resources to create a semaphore, process abort is triggered.
- Semaphore()
- {
- Baselib_Semaphore_CreateInplace(&m_SemaphoreData);
- }
- // Reclaim resources and memory held by the semaphore.
- //
- // If threads are waiting on the semaphore, destructor will trigger an assert and may cause process abort.
- ~Semaphore()
- {
- Baselib_Semaphore_FreeInplace(&m_SemaphoreData);
- }
- // Wait for semaphore token to become available
- //
- // This function is guaranteed to emit an acquire barrier.
- inline void Acquire()
- {
- return Baselib_Semaphore_Acquire(&m_SemaphoreData);
- }
- // Try to consume a token and return immediately.
- //
- // When successful this function is guaranteed to emit an acquire barrier.
- //
- // Return: true if token was consumed. false if not.
- inline bool TryAcquire()
- {
- return Baselib_Semaphore_TryAcquire(&m_SemaphoreData);
- }
- // Wait for semaphore token to become available
- //
- // When successful this function is guaranteed to emit an acquire barrier.
- //
- // TryAcquire with a zero timeout differs from TryAcquire() in that TryAcquire() is guaranteed to be a user space operation
- // while Acquire with a zero timeout may enter the kernel and cause a context switch.
- //
- // Timeout passed to this function may be subject to system clock resolution.
- // If the system clock has a resolution of e.g. 16ms that means this function may exit with a timeout error 16ms earlier than originally scheduled.
- //
- // Arguments:
- // - timeout: Time to wait for token to become available.
- //
- // Return: true if token was consumed. false if timeout was reached.
- inline bool TryTimedAcquire(const timeout_ms timeoutInMilliseconds)
- {
- return Baselib_Semaphore_TryTimedAcquire(&m_SemaphoreData, timeoutInMilliseconds.count());
- }
- // Submit tokens to the semaphore.
- //
- // When successful this function is guaranteed to emit a release barrier.
- //
- // Increase the number of available tokens on the semaphore by `count`. Any waiting threads will be notified there are new tokens available.
- // If count reach `Baselib_Semaphore_MaxGuaranteedCount` this function may silently discard any overflow.
- inline void Release(uint16_t count)
- {
- return Baselib_Semaphore_Release(&m_SemaphoreData, count);
- }
- // Sets the semaphore token count to zero and release all waiting threads.
- //
- // When successful this function is guaranteed to emit a release barrier.
- //
- // Return: number of released threads.
- inline uint32_t ResetAndReleaseWaitingThreads()
- {
- return Baselib_Semaphore_ResetAndReleaseWaitingThreads(&m_SemaphoreData);
- }
- private:
- Baselib_Semaphore m_SemaphoreData;
- };
- }
- }
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