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- #include "UnityAppController+Rendering.h"
- #include "UnityAppController+ViewHandling.h"
- #include "Unity/InternalProfiler.h"
- #include "Unity/UnityMetalSupport.h"
- #include "Unity/DisplayManager.h"
- #include "UI/UnityView.h"
- #include <dlfcn.h>
- // _glesContextCreated was renamed to _renderingInited
- extern bool _renderingInited;
- extern bool _unityAppReady;
- extern bool _skipPresent;
- extern bool _didResignActive;
- static int _renderingAPI = 0;
- static int SelectRenderingAPIImpl();
- static bool _enableRunLoopAcceptInput = false;
- cp_layer_renderer_t _LayerRenderer = nil;
- static cp_layer_renderer_state _LayerRendererState = cp_layer_renderer_state_running;
- static bool _ShouldDispatchRepaint = false;
- @implementation UnityAppController (Rendering)
- - (void)createDisplayLink
- {
- _displayLink = [CADisplayLink displayLinkWithTarget: self selector: @selector(repaintDisplayLink)];
- [self callbackFramerateChange: -1];
- [_displayLink addToRunLoop: [NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes];
- }
- - (void)destroyDisplayLink
- {
- [_displayLink invalidate];
- _displayLink = nil;
- }
- - (void)repaintDisplayLink
- {
- if (_LayerRenderer == nil)
- {
- if (!_didResignActive) {
- UnityDisplayLinkCallback(_displayLink.timestamp);
- [self repaint];
- }
- }
- else
- {
- if (_LayerRendererState == cp_layer_renderer_state_running)
- {
- if (UnityIsPaused())
- {
- UnityWillResume();
- UnityPause(0);
- }
-
- UnityDisplayLinkCallback(0.0);
- [self repaint];
- }
- else
- {
- if (!UnityIsPaused())
- UnityPause(1);
- _LayerRendererState = cp_layer_renderer_get_state(_LayerRenderer);
- }
- if (_ShouldDispatchRepaint)
- dispatch_async(dispatch_get_main_queue(), ^{ [self repaintDisplayLink]; });
- }
- }
- - (void)repaint
- {
- #if UNITY_SUPPORT_ROTATION
- [self checkOrientationRequest];
- #endif
- [_unityView recreateRenderingSurfaceIfNeeded];
- [_unityView processKeyboard];
- UnityDeliverUIEvents();
- if (!UnityIsPaused())
- UnityRepaint();
- }
- - (void)callbackGfxInited
- {
- InitRendering();
- _renderingInited = true;
- [self shouldAttachRenderDelegate];
- [_unityView recreateRenderingSurface];
- [_renderDelegate mainDisplayInited: _mainDisplay.surface];
- _mainDisplay.surface->allowScreenshot = 1;
- }
- - (void)callbackPresent:(const UnityFrameStats*)frameStats
- {
- if (_skipPresent)
- return;
- // metal needs special processing, because in case of airplay we need extra command buffers to present non-main screen drawables
- if (UnitySelectedRenderingAPI() == apiMetal)
- {
- [[DisplayManager Instance].mainDisplay present];
- #if !PLATFORM_VISIONOS
- [[DisplayManager Instance] enumerateNonMainDisplaysWithBlock:^(DisplayConnection* conn) {
- PreparePresentNonMainScreenMTL((UnityDisplaySurfaceMTL*)conn.surface);
- }];
- #endif
- }
- else
- {
- [[DisplayManager Instance] present];
- }
- Profiler_FramePresent(frameStats);
- }
- - (void)callbackFramerateChange:(int)targetFPS
- {
- #if !PLATFORM_VISIONOS
- int maxFPS = (int)[UIScreen mainScreen].maximumFramesPerSecond;
- #else
- // hardcode for visionOS?
- int maxFPS = 90;
- #endif
- if (targetFPS <= 0)
- targetFPS = UnityGetTargetFPS();
- if (targetFPS > maxFPS)
- {
- targetFPS = maxFPS;
- UnitySetTargetFPS(targetFPS);
- return;
- }
- _enableRunLoopAcceptInput = (targetFPS == maxFPS && UnityDeviceCPUCount() > 1);
- if (@available(iOS 15.0, tvOS 15.0, *))
- _displayLink.preferredFrameRateRange = CAFrameRateRangeMake(targetFPS, targetFPS, targetFPS);
- else
- _displayLink.preferredFramesPerSecond = targetFPS;
- }
- - (void)selectRenderingAPI
- {
- NSAssert(_renderingAPI == 0, @"[UnityAppController selectRenderingApi] called twice");
- _renderingAPI = SelectRenderingAPIImpl();
- }
- - (UnityRenderingAPI)renderingAPI
- {
- NSAssert(_renderingAPI != 0, @"[UnityAppController renderingAPI] called before [UnityAppController selectRenderingApi]");
- return (UnityRenderingAPI)_renderingAPI;
- }
- @end
- @interface UnityVisionOSCompositorBridge : NSObject
- + (void)setLayerRenderer:(cp_layer_renderer_t)layerRenderer;
- + (void)setLayerRendererState:(NSNumber*)layerRendererState;
- @end
- @implementation UnityVisionOSCompositorBridge
- + (void)setLayerRenderer:(cp_layer_renderer_t)layerRenderer
- {
- _LayerRenderer = layerRenderer;
- if (layerRenderer == nil)
- {
- _ShouldDispatchRepaint = false;
- [_UnityAppController createDisplayLink];
- }
- else
- {
- _ShouldDispatchRepaint = true;
- [_UnityAppController destroyDisplayLink];
-
- // Manually call repaintDisplayLink to kick off dispatched repaint loop
- [_UnityAppController repaintDisplayLink];
- }
- }
- + (void)setLayerRendererState:(NSNumber*) layerRendererStateObject
- {
- _LayerRendererState = (cp_layer_renderer_state)layerRendererStateObject.intValue;
- }
- @end
- extern "C" void UnityGfxInitedCallback()
- {
- [GetAppController() callbackGfxInited];
- }
- extern "C" void UnityPresentContextCallback(struct UnityFrameStats const* unityFrameStats)
- {
- [GetAppController() callbackPresent: unityFrameStats];
- }
- extern "C" void UnityFramerateChangeCallback(int targetFPS)
- {
- [GetAppController() callbackFramerateChange: targetFPS];
- }
- static NSBundle* _MetalBundle = nil;
- static id<MTLDevice> _MetalDevice = nil;
- static bool IsMetalSupported(int /*api*/)
- {
- _MetalBundle = [NSBundle bundleWithPath: @"/System/Library/Frameworks/Metal.framework"];
- if (_MetalBundle)
- {
- [_MetalBundle load];
- _MetalDevice = ((MTLCreateSystemDefaultDeviceFunc)::dlsym(dlopen(0, RTLD_LOCAL | RTLD_LAZY), "MTLCreateSystemDefaultDevice"))();
- if (_MetalDevice)
- return true;
- }
- [_MetalBundle unload];
- return false;
- }
- static int SelectRenderingAPIImpl()
- {
- const int api = UnityGetRenderingAPI();
- if (api == apiMetal && IsMetalSupported(0))
- return api;
- #if TARGET_IPHONE_SIMULATOR || TARGET_TVOS_SIMULATOR
- printf_console("On Simulator, Metal is supported only from iOS 13, and it requires at least macOS 10.15 and Xcode 11. Setting no graphics device.\n");
- #endif
- return apiNoGraphics;
- }
- extern "C" NSBundle* UnityGetMetalBundle()
- {
- return _MetalBundle;
- }
- extern "C" MTLDeviceRef UnityGetMetalDevice() { return _MetalDevice; }
- extern "C" MTLCommandQueueRef UnityGetMetalCommandQueue() { return ((UnityDisplaySurfaceMTL*)GetMainDisplaySurface())->commandQueue; }
- extern "C" int UnitySelectedRenderingAPI() { return _renderingAPI; }
- // deprecated and no longer used by unity itself (will soon be removed)
- extern "C" MTLCommandQueueRef UnityGetMetalDrawableCommandQueue() { return UnityGetMetalCommandQueue(); }
- extern "C" UnityRenderBufferHandle UnityBackbufferColor() { return GetMainDisplaySurface()->unityColorBuffer; }
- extern "C" UnityRenderBufferHandle UnityBackbufferDepth() { return GetMainDisplaySurface()->unityDepthBuffer; }
- extern "C" void DisplayManagerEndFrameRendering() { [[DisplayManager Instance] endFrameRendering]; }
- extern "C" void UnityPrepareScreenshot() { UnitySetRenderTarget(GetMainDisplaySurface()->unityColorBuffer, GetMainDisplaySurface()->unityDepthBuffer); }
- extern "C" void UnityRepaint()
- {
- @autoreleasepool
- {
- Profiler_FrameStart();
- if (UnityIsBatchmode())
- UnityBatchPlayerLoop();
- else
- UnityPlayerLoop();
- Profiler_FrameEnd();
- }
- }
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