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- #pragma once
- #import <UIKit/UIKit.h>
- #import "PluginBase/UnityViewControllerListener.h"
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- #define UNITY_VIEW_CONTROLLER_BASE_CLASS UIViewController
- #elif PLATFORM_TVOS
- #import <GameController/GCController.h>
- #define UNITY_VIEW_CONTROLLER_BASE_CLASS GCEventViewController
- #endif
- @interface UnityViewControllerBase : UNITY_VIEW_CONTROLLER_BASE_CLASS
- {
- id<UnityViewControllerNotifications> _notificationDelegate;
- }
- - (void)viewWillLayoutSubviews;
- - (void)viewDidLayoutSubviews;
- - (void)viewDidDisappear:(BOOL)animated;
- - (void)viewWillDisappear:(BOOL)animated;
- - (void)viewDidAppear:(BOOL)animated;
- - (void)viewWillAppear:(BOOL)animated;
- @property (nonatomic, retain) id<UnityViewControllerNotifications> notificationDelegate;
- @end
- #if PLATFORM_IOS
- #include "UnityViewControllerBase+iOS.h"
- #elif PLATFORM_TVOS
- #include "UnityViewControllerBase+tvOS.h"
- #elif PLATFORM_VISIONOS
- #include "UnityViewControllerBase+visionos.h"
- #endif
- // this should be used to create view controller that plays nicely with unity and account for player settings
- UnityViewControllerBase* AllocUnityViewController(void);
- UnityViewControllerBase* AllocUnityDefaultViewController(void);
- #if UNITY_SUPPORT_ROTATION
- UnityViewControllerBase* AllocUnitySingleOrientationViewController(UIInterfaceOrientation orient);
- #endif
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