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- #include "Keyboard.h"
- #include "DisplayManager.h"
- #include "UnityAppController.h"
- #include "UnityForwardDecls.h"
- #include <string>
- #ifndef FILTER_EMOJIS_IOS_KEYBOARD
- #define FILTER_EMOJIS_IOS_KEYBOARD 1
- #endif
- static KeyboardDelegate* _keyboard = nil;
- static bool _shouldHideInput = false;
- static bool _shouldHideInputChanged = false;
- static const unsigned kToolBarHeight = 40;
- static const unsigned kSingleLineFontSize = 20;
- extern "C" void UnityKeyboard_StatusChanged(int status);
- extern "C" void UnityKeyboard_TextChanged(NSString* text);
- extern "C" void UnityKeyboard_LayoutChanged(NSString* layout);
- @implementation KeyboardDelegate
- {
- // UI handling
- // in case of single line we use UITextField inside UIToolbar
- // in case of multi-line input we use UITextView with UIToolbar as accessory view
- // tvOS does not support multiline input thus only UITextField option is implemented
- // tvOS does not support UIToolbar so we rely on tvOS default processing
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- UITextView* textView;
- UIToolbar* viewToolbar;
- UIToolbar* fieldToolbar;
- // toolbar items are kept around to prevent releasing them
- UIBarButtonItem *multiLineDone, *multiLineCancel;
- UIBarButtonItem *singleLineDone, *singleLineCancel, *singleLineInputField;
- NSLayoutConstraint* widthConstraint;
- int singleLineSystemButtonsSpace;
- #endif
- UITextField* textField;
- // inputView is view used for actual input (it will be responder): UITextField [single-line] or UITextView [multi-line]
- // editView is the "root" view for keyboard: UIToolbar [single-line] or UITextView [multi-line]
- UIView* inputView;
- UIView* editView;
- KeyboardShowParam cachedKeyboardParam;
- CGRect _area;
- NSString* initialText;
- UIKeyboardType keyboardType;
- BOOL _multiline;
- BOOL _inputHidden;
- BOOL _active;
- KeyboardStatus _status;
- int _characterLimit;
- // not pretty but seems like easiest way to keep "we are rotating" status
- BOOL _rotating;
- NSRange _hiddenSelection;
- NSRange _selectionRequest;
- // used for < iOS 14 external keyboard
- CGFloat _heightOfKeyboard;
- }
- @synthesize area;
- @synthesize active = _active;
- @synthesize status = _status;
- @synthesize text;
- @synthesize selection;
- @synthesize hasUsedDictation;
- - (void)setPendingSelectionRequest
- {
- if (_selectionRequest.location != NSNotFound)
- {
- _keyboard.selection = _selectionRequest;
- _selectionRequest.location = NSNotFound;
- }
- }
- - (BOOL)textFieldShouldReturn:(UITextField*)textFieldObj
- {
- [self textInputDone: nil];
- return YES;
- }
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- - (void)textInputModeDidChange:(NSNotification*)notification
- {
- [self setPendingSelectionRequest];
- // Apple reports back the primary language of the current keyboard text input mode using BCP 47 language code i.e "en-GB"
- // but this also (undocumented) will return "dictation" when using voice dictation and "emoji" when using the emoji keyboard.
- if ([_keyboard->inputView.textInputMode.primaryLanguage isEqualToString: @"dictation"])
- {
- hasUsedDictation = YES;
- }
- }
- #endif
- - (void)textInputDone:(id)sender
- {
- if (_status == Visible)
- {
- _status = Done;
- UnityKeyboard_StatusChanged(_status);
- }
- [self hide];
- }
- - (void)becomeFirstResponder
- {
- if (_status == Visible)
- {
- [_keyboard->inputView becomeFirstResponder];
- }
- }
- - (void)textInputCancel:(id)sender
- {
- _status = Canceled;
- UnityKeyboard_StatusChanged(_status);
- [self hide];
- }
- - (void)textInputLostFocus
- {
- if (_status == Visible)
- {
- _status = LostFocus;
- UnityKeyboard_StatusChanged(_status);
- }
- [self hide];
- }
- - (void)textViewDidChange:(UITextView *)textView
- {
- UnityKeyboard_TextChanged(textView.text);
- }
- - (void)textFieldDidChange:(UITextField*)textField
- {
- UnityKeyboard_TextChanged(textField.text);
- }
- - (BOOL)textViewShouldBeginEditing:(UITextView*)view
- {
- #if !PLATFORM_TVOS && !PLATFORM_VISIONOS
- view.inputAccessoryView = viewToolbar;
- #endif
- return YES;
- }
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- - (void)keyboardWillShow:(NSNotification *)notification
- {
- if (notification.userInfo == nil || inputView == nil)
- return;
- [self setPendingSelectionRequest];
- CGRect srcRect = [[notification.userInfo objectForKey: UIKeyboardFrameEndUserInfoKey] CGRectValue];
- CGRect rect = [UnityGetGLView() convertRect: srcRect fromView: nil];
- [self positionInput: rect x: rect.origin.x y: rect.origin.y];
- }
- - (void)keyboardDidShow:(NSNotification*)notification
- {
- _active = YES;
- UnityKeyboard_LayoutChanged(textField.textInputMode.primaryLanguage);
- // We only need to do this in < iOS 14
- // Used in keyboardDidShow as keyboardWillShow might not have the height ready yet as it's not on screen and
- // we're only interested in the height when it's fully on screen.
- if (@available(iOS 14, tvOS 14, *)) {}
- else
- {
- CGRect srcRect = [[notification.userInfo objectForKey: UIKeyboardFrameEndUserInfoKey] CGRectValue];
- CGRect rect = [UnityGetGLView() convertRect: srcRect fromView: nil];
- _heightOfKeyboard = rect.size.height;
- }
- }
- - (void)keyboardWillHide:(NSNotification*)notification
- {
- if (_keyboard)
- {
- // Reset selection to avoid selection graphics staying on the screen
- if (_keyboard.selection.length > 0)
- {
- NSRange range = NSMakeRange(_keyboard.text.length, 0);
- _keyboard.selection = range;
- }
- }
- UnityKeyboard_LayoutChanged(nil);
- [self systemHideKeyboard];
- }
- - (void)keyboardDidHide:(NSNotification*)notification
- {
- // The audio engine starts and restarts by listening to AVAudioSessionInterruptionNotifications, However
- // Apple does *not* guarantee that the AVAudioSessionInterruptionTypeEnded will be sent, especially if
- // the app is in the foreground - This can happen when using the dictate function on the keyboard
- // so we send the notification ourselves to ensure the audio restarts.
- if (hasUsedDictation)
- {
- [[NSNotificationCenter defaultCenter] postNotificationName: AVAudioSessionInterruptionNotification
- object: [AVAudioSession sharedInstance]
- userInfo: @{AVAudioSessionInterruptionTypeKey: [NSNumber numberWithUnsignedInteger: AVAudioSessionInterruptionTypeEnded]}];
- }
- }
- - (void)keyboardDidChangeFrame:(NSNotification*)notification
- {
- _active = true;
- CGRect srcRect = [[notification.userInfo objectForKey: UIKeyboardFrameEndUserInfoKey] CGRectValue];
- CGRect rect = [UnityGetGLView() convertRect: srcRect fromView: nil];
- // there are several ways to hide keyboard:
- // one, using the hide button on the keyboard, will move it outside view
- // another, for ipad floating keyboard, will "minimize" it (making its height/width zero)
- // if input field is multiline we need to account for the toolbar height
- float expectedHeight = _multiline ? kToolBarHeight : 1e-6;
- if (rect.origin.y + expectedHeight >= [UnityGetGLView() bounds].size.height || rect.size.width < 1e-6)
- {
- [self systemHideKeyboard];
- }
- else
- {
- [self positionInput: rect x: rect.origin.x y: rect.origin.y];
- }
- }
- #endif
- + (void)Initialize
- {
- NSAssert(_keyboard == nil, @"[KeyboardDelegate Initialize] called after creating keyboard");
- if (!_keyboard)
- _keyboard = [[KeyboardDelegate alloc] init];
- }
- + (KeyboardDelegate*)Instance
- {
- if (!_keyboard)
- _keyboard = [[KeyboardDelegate alloc] init];
- return _keyboard;
- }
- + (void)Destroy
- {
- _keyboard = nil;
- }
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- - (UIToolbar*)createToolbarWithItems:(NSArray*)items
- {
- UIToolbar* toolbar = [[UIToolbar alloc] initWithFrame: CGRectMake(0, 840, 320, kToolBarHeight)];
- UnitySetViewTouchProcessing(toolbar, touchesIgnored);
- toolbar.hidden = NO;
- toolbar.items = items;
- return toolbar;
- }
- - (void)createToolbars
- {
- multiLineDone = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemDone target: self action: @selector(textInputDone:)];
- multiLineCancel = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemCancel target: self action: @selector(textInputCancel:)];
- viewToolbar = [self createToolbarWithItems: @[multiLineDone, multiLineCancel]];
- singleLineInputField = [[UIBarButtonItem alloc] initWithCustomView: textField];
- singleLineDone = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemDone target: self action: @selector(textInputDone:)];
- singleLineCancel = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemCancel target: self action: @selector(textInputCancel:)];
- fieldToolbar = [self createToolbarWithItems: @[singleLineInputField, singleLineDone, singleLineCancel]];
- // Gather round boys, let's hear the story of apple ingenious api.
- // Did you see UIBarButtonItem above? oh the marvel of design
- // Maybe you thought it will have some connection to UIView or something?
- // Yes, internally, in private members, hidden like dirty laundry in a room of a youngster
- // But, you may ask, why do we care? Oh, easy - sometimes you want to use non-english language
- // And in these languages, not good enough to be english, done/cancel items can have different sizes
- // And we insist on having input field size set because, yes, we cannot quite do a layout inside UIToolbar
- // [because there are no views we can actually touch, thanks for asking]
- // Obviously, localizing system strings is also well hidden, and what works now might stop working tomorrow
- // That's why we keep UIBarButtonSystemItemDone/UIBarButtonSystemItemCancel above
- // and try to translate "Done"/"Cancel" in a way that "should" work
- // if localization fails we will still have "some" values (coming from english)
- // and while this wont work with, say, asian languages - it should not regress the current behaviour
- UIFont* font = [UIFont systemFontOfSize: kSingleLineFontSize];
- NSBundle* uikitBundle = [NSBundle bundleForClass: UIApplication.class];
- NSString* doneStr = [uikitBundle localizedStringForKey: @"Done" value: nil table: nil];
- NSString* cancelStr = [uikitBundle localizedStringForKey: @"Cancel" value: nil table: nil];
- // mind you, all of that is highly empirical.
- // we assume space between items to be 18 [both betwen buttons and on the sides]
- // we also assume that button width would be more less title width exactly (it should be quite close though)
- const int doneW = (int)[doneStr sizeWithAttributes: @{NSFontAttributeName: font}].width;
- const int cancelW = (int)[cancelStr sizeWithAttributes: @{NSFontAttributeName: font}].width;
- singleLineSystemButtonsSpace = doneW + cancelW + 3 * 18;
- }
- #endif
- - (id)init
- {
- NSAssert(_keyboard == nil, @"You can have only one instance of KeyboardDelegate");
- self = [super init];
- if (self)
- {
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- textView = [[UITextView alloc] initWithFrame: CGRectMake(0, 840, 480, 30)];
- textView.delegate = self;
- textView.font = [UIFont systemFontOfSize: 18.0];
- textView.hidden = YES;
- // For some unknown reason, the `textView` has visual issues when
- // using Dark Mode (some parts of the view become transparent). See case 1367091.
- // However, setting alpha to a value different than 1 fixes the issue.
- if (@available(iOS 13, *))
- textView.alpha = 0.99;
- #endif
- textField = [[UITextField alloc] initWithFrame: CGRectMake(0, 0, 120, 30)];
- textField.delegate = self;
- textField.borderStyle = UITextBorderStyleRoundedRect;
- textField.font = [UIFont systemFontOfSize: kSingleLineFontSize];
- textField.clearButtonMode = UITextFieldViewModeWhileEditing;
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- widthConstraint = [NSLayoutConstraint constraintWithItem: textField attribute: NSLayoutAttributeWidth relatedBy: NSLayoutRelationEqual toItem: nil attribute: NSLayoutAttributeNotAnAttribute multiplier: 1.0 constant: textField.frame.size.width];
- [textField addConstraint: widthConstraint];
- #endif
- [textField addTarget: self action: @selector(textFieldDidChange:) forControlEvents: UIControlEventEditingChanged];
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- [self createToolbars];
- #endif
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWillShow:) name: UIKeyboardWillShowNotification object: nil];
- [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardDidShow:) name: UIKeyboardDidShowNotification object: nil];
- [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWillHide:) name: UIKeyboardWillHideNotification object: nil];
- [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardDidHide:) name: UIKeyboardDidHideNotification object: nil];
- [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardDidChangeFrame:) name: UIKeyboardDidChangeFrameNotification object: nil];
- [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(textInputModeDidChange:) name: UITextInputCurrentInputModeDidChangeNotification object: nil];
- #endif
- [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(textInputDone:) name: UITextFieldTextDidEndEditingNotification object: nil];
- }
- return self;
- }
- - (void)setTextInputTraits:(id<UITextInputTraits>)traits
- withParam:(KeyboardShowParam)param
- {
- UITextAutocapitalizationType capitalization = [KeyboardDelegate capitalizationForKeyboardParam: param];
- if (!_inputHidden)
- traits.secureTextEntry = param.secure;
- if (param.secure)
- {
- traits.autocorrectionType = UITextAutocorrectionTypeNo;
- traits.spellCheckingType = UITextSpellCheckingTypeNo;
- traits.autocapitalizationType = UITextAutocapitalizationTypeNone;
- }
- else
- {
- traits.autocorrectionType = param.autocorrectionType;
- traits.spellCheckingType = param.spellcheckingType;
- traits.autocapitalizationType = capitalization;
- }
- traits.keyboardType = param.keyboardType;
- traits.keyboardAppearance = param.appearance;
- }
- + (UITextAutocapitalizationType)capitalizationForKeyboardParam:(KeyboardShowParam)param
- {
- if (param.secure)
- return UITextAutocapitalizationTypeNone;
- UITextAutocapitalizationType capitalization;
- switch (param.keyboardType)
- {
- case UIKeyboardTypeURL:
- case UIKeyboardTypeEmailAddress:
- case UIKeyboardTypeWebSearch:
- capitalization = UITextAutocapitalizationTypeNone;
- break;
- default:
- capitalization = UITextAutocapitalizationTypeSentences;
- }
- return capitalization;
- }
- - (void)setKeyboardParams:(KeyboardShowParam)param
- {
- [NSObject cancelPreviousPerformRequestsWithTarget: self];
- if (cachedKeyboardParam.multiline != param.multiline ||
- cachedKeyboardParam.secure != param.secure ||
- cachedKeyboardParam.keyboardType != param.keyboardType ||
- cachedKeyboardParam.autocorrectionType != param.autocorrectionType ||
- cachedKeyboardParam.appearance != param.appearance)
- {
- [self hideUIDelayed];
- }
- cachedKeyboardParam = param;
- if (_active)
- [self hide];
- initialText = param.text ? [[NSString alloc] initWithUTF8String: param.text] : @"";
- _characterLimit = param.characterLimit;
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- _multiline = param.multiline;
- if (_multiline)
- {
- [self setTextInputTraits: textView withParam: param];
- }
- else
- {
- if (param.oneTimeCode)
- textField.textContentType = UITextContentTypeOneTimeCode;
- [self setTextInputTraits: textField withParam: param];
- textField.placeholder = [NSString stringWithUTF8String: param.placeholder];
- }
- inputView = _multiline ? textView : textField;
- editView = _multiline ? textView : fieldToolbar;
- // Initially hide input fields in case external keyboard is connected.
- // This is needed for certain cases where external keyboard is connected
- // and soft keyboard is reopened without closing it first.
- // If external keyboard does not exist, these values will be updated by keyboardWillShow
- editView.hidden = YES;
- viewToolbar.hidden = YES;
- inputView.hidden = YES;
- #else // PLATFORM_TVOS
- [self setTextInputTraits: textField withParam: param];
- textField.placeholder = [NSString stringWithUTF8String: param.placeholder];
- inputView = textField;
- editView = textField;
- #endif
- [self shouldHideInput: _shouldHideInput];
- [KeyboardDelegate Instance].text = initialText;
- _status = Visible;
- UnityKeyboard_StatusChanged(_status);
- _active = YES;
- _selectionRequest.location = NSNotFound;
- }
- // we need to show/hide keyboard to react to orientation too, so extract we extract UI fiddling
- - (void)showUI
- {
- // if we unhide everything now the input will be shown smaller then needed quickly (and resized later)
- // so unhide only when keyboard is actually shown (we will update it when reacting to ios notifications)
- [NSObject cancelPreviousPerformRequestsWithTarget: self];
- if (!inputView.isFirstResponder)
- {
- editView.hidden = YES;
- [UnityGetGLView() addSubview: editView];
- [inputView becomeFirstResponder];
- }
- // we need to reload input views when switching the keyboard type for already active keyboard
- // otherwise the changed traits may not be immediately applied
- [inputView reloadInputViews];
- }
- - (void)hideUI
- {
- [NSObject cancelPreviousPerformRequestsWithTarget: self];
- [self performSelector: @selector(hideUIDelayed) withObject: nil afterDelay: 0.05]; // to avoid unnecessary hiding
- }
- - (void)hideUIDelayed
- {
- [inputView resignFirstResponder];
- [editView removeFromSuperview];
- editView.hidden = YES;
- // Keyboard notifications are not supported on tvOS so keyboardWillHide: will never be called which would set _active to false.
- // To work around that limitation we will update _active from here.
- #if PLATFORM_TVOS
- _active = editView.isFirstResponder;
- #endif
- }
- - (void)systemHideKeyboard
- {
- // when we are rotating os will bombard us with keyboardWillHide: and keyboardDidChangeFrame:
- // ignore all of them (we do it here only to simplify code: we call systemHideKeyboard only from these notification handlers)
- if (_rotating)
- return;
- _active = editView.isFirstResponder;
- editView.hidden = YES;
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- viewToolbar.hidden = YES;
- #endif
- _area = CGRectMake(0, 0, 0, 0);
- }
- - (void)show
- {
- [self showUI];
- }
- - (void)hide
- {
- [self hideUI];
- }
- - (void)updateInputHidden
- {
- if (_shouldHideInputChanged)
- {
- [self shouldHideInput: _shouldHideInput];
- _shouldHideInputChanged = false;
- }
- textField.returnKeyType = _inputHidden ? UIReturnKeyDone : UIReturnKeyDefault;
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- viewToolbar.hidden = !_multiline || _inputHidden ? YES : NO;
- #endif
- editView.hidden = _inputHidden ? YES : NO;
- inputView.hidden = _inputHidden ? YES : NO;
- [self setTextInputTraits: textField withParam: cachedKeyboardParam];
- }
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- - (void)positionInput:(CGRect)kbRect x:(float)x y:(float)y
- {
- const float safeAreaInsetLeft = [UnityGetGLView() safeAreaInsets].left;
- const float safeAreaInsetRight = [UnityGetGLView() safeAreaInsets].right;
- if (_multiline)
- {
- // use smaller area for iphones and bigger one for ipads
- int height = UnityDeviceDPI() > 300 ? 75 : 100;
- editView.frame = CGRectMake(safeAreaInsetLeft, y - height, kbRect.size.width - safeAreaInsetLeft - safeAreaInsetRight, height);
- }
- else
- {
- editView.frame = CGRectMake(0, y - kToolBarHeight, kbRect.size.width, kToolBarHeight);
- // old constraint must be removed, changing value while constraint is active causes conflict when changing inputView.frame
- [inputView removeConstraint: widthConstraint];
- inputView.frame = CGRectMake(inputView.frame.origin.x,
- inputView.frame.origin.y,
- kbRect.size.width - safeAreaInsetLeft - safeAreaInsetRight - self->singleLineSystemButtonsSpace,
- inputView.frame.size.height);
- // required to avoid auto-resizing on iOS 11 in case if input text is too long
- widthConstraint.constant = inputView.frame.size.width;
- [inputView addConstraint: widthConstraint];
- }
- _area = CGRectMake(x, y, kbRect.size.width, kbRect.size.height);
- [self updateInputHidden];
- }
- #endif
- - (CGRect)queryArea
- {
- return editView.hidden ? _area : CGRectUnion(_area, editView.frame);
- }
- - (NSRange)querySelection
- {
- UIView<UITextInput>* textInput;
- #if PLATFORM_TVOS
- textInput = textField;
- #else
- textInput = _multiline ? textView : textField;
- #endif
- UITextPosition* beginning = textInput.beginningOfDocument;
- UITextRange* selectedRange = textInput.selectedTextRange;
- UITextPosition* selectionStart = selectedRange.start;
- UITextPosition* selectionEnd = selectedRange.end;
- const NSInteger location = [textInput offsetFromPosition: beginning toPosition: selectionStart];
- const NSInteger length = [textInput offsetFromPosition: selectionStart toPosition: selectionEnd];
- return NSMakeRange(location, length);
- }
- - (void)assignSelection:(NSRange)range
- {
- UIView<UITextInput>* textInput;
- #if PLATFORM_TVOS
- textInput = textField;
- #else
- textInput = _multiline ? textView : textField;
- #endif
- UITextPosition* begin = [textInput beginningOfDocument];
- UITextPosition* caret = [textInput positionFromPosition: begin offset: range.location];
- UITextPosition* select = [textInput positionFromPosition: caret offset: range.length];
- UITextRange* textRange = [textInput textRangeFromPosition: caret toPosition: select];
- [textInput setSelectedTextRange: textRange];
- if (_inputHidden)
- _hiddenSelection = range;
- _selectionRequest = range;
- }
- + (void)StartReorientation
- {
- if (_keyboard && _keyboard.active)
- _keyboard->_rotating = YES;
- }
- + (void)FinishReorientation
- {
- if (_keyboard)
- _keyboard->_rotating = NO;
- }
- - (NSString*)getText
- {
- if (_status == Canceled)
- return initialText;
- else
- {
- #if PLATFORM_TVOS
- return [textField text];
- #else
- return _multiline ? [textView text] : [textField text];
- #endif
- }
- }
- - (void)setText:(NSString*)newText
- {
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- if (_multiline)
- textView.text = newText;
- else
- textField.text = newText;
- #else
- textField.text = newText;
- #endif
- // for hidden selection place cursor at the end when text changes
- _hiddenSelection.location = newText.length;
- _hiddenSelection.length = 0;
- }
- - (void)shouldHideInput:(BOOL)hide
- {
- if (hide)
- {
- switch (keyboardType)
- {
- case UIKeyboardTypeDefault: hide = YES; break;
- case UIKeyboardTypeASCIICapable: hide = YES; break;
- case UIKeyboardTypeNumbersAndPunctuation: hide = YES; break;
- case UIKeyboardTypeURL: hide = YES; break;
- case UIKeyboardTypeNumberPad: hide = NO; break;
- case UIKeyboardTypePhonePad: hide = NO; break;
- case UIKeyboardTypeNamePhonePad: hide = NO; break;
- case UIKeyboardTypeEmailAddress: hide = YES; break;
- case UIKeyboardTypeTwitter: hide = YES; break;
- case UIKeyboardTypeWebSearch: hide = YES; break;
- case UIKeyboardTypeDecimalPad: hide = NO; break;
- default: hide = NO; break;
- }
- }
- _inputHidden = hide;
- }
- - (BOOL)hasExternalKeyboard
- {
- // iOS 14 and above has a public API in the GameController framework. If this is missing then this will return false
- if (@available(iOS 14, tvOS 14, *))
- return [NSClassFromString(@"GCKeyboard") valueForKey: @"coalescedKeyboard"] != nil;
- else // The minimum height a software keyboard will be on iOS is 160, A bluetooth keyboard just uses a toolbar which will be smaller than this.
- return _heightOfKeyboard < 160.0f;
- }
- - (UITextField*)getTextField
- {
- return textField;
- }
- static bool StringContainsEmoji(NSString *string);
- - (BOOL)textField:(UITextField*)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString*)string_
- {
- BOOL stringContainsEmoji = NO;
- #if FILTER_EMOJIS_IOS_KEYBOARD
- stringContainsEmoji = StringContainsEmoji(string_);
- #endif
- if (range.length + range.location > textField.text.length)
- return NO;
- return [self currentText: textField.text shouldChangeInRange: range replacementText: string_] && !stringContainsEmoji;
- }
- - (BOOL)textView:(UITextView*)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString*)text_
- {
- BOOL stringContainsEmoji = NO;
- #if FILTER_EMOJIS_IOS_KEYBOARD
- stringContainsEmoji = StringContainsEmoji(text_);
- #endif
- if (range.length + range.location > textView.text.length)
- return NO;
- return [self currentText: textView.text shouldChangeInRange: range replacementText: text_] && !stringContainsEmoji;
- }
- - (BOOL)currentText:(NSString*)currentText shouldChangeInRange:(NSRange)range replacementText:(NSString*)text_
- {
- NSUInteger newLength = currentText.length + (text_.length - range.length);
- if (newLength > _characterLimit && _characterLimit != 0 && newLength >= currentText.length)
- {
- // If the user inserts any emoji that exceeds the character limit it should quickly reject it, else it'll crash. We need to check regardless of FILTER_EMOJIS_IOS_KEYBOARD status as sometimes this method gets called before we've filtered out an emoji.
- if (StringContainsEmoji(text_))
- return NO;
- NSString* newReplacementText = @"";
- if ((currentText.length - range.length) < _characterLimit)
- newReplacementText = [text_ substringWithRange: NSMakeRange(0, _characterLimit - (currentText.length - range.length))];
- NSString* newText = [currentText stringByReplacingCharactersInRange: range withString: newReplacementText];
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- if (_multiline)
- [textView setText: newText];
- else
- [textField setText: newText];
- #else
- [textField setText: newText];
- #endif
- // If we're trying to exceed the max length of the field BUT the text can merge into
- // precomposed characters then we should allow the input.
- NSString* precomposedNewText = [currentText precomposedStringWithCompatibilityMapping];
- __block int count = 0;
- [precomposedNewText enumerateSubstringsInRange: NSMakeRange(0, [precomposedNewText length]) options: NSStringEnumerationByComposedCharacterSequences
- usingBlock: ^(NSString *inSubstring, NSRange inSubstringRange, NSRange inEnclosingRange, BOOL *outStop) {
- count++;
- }];
- // count of characters of precomposed string will equal the character limit
- // if there has been characters merged bringing us under the limit.
- return count <= _characterLimit;
- }
- else
- {
- if (_inputHidden && _hiddenSelection.length > 0)
- {
- NSString* newText = [currentText stringByReplacingCharactersInRange: _hiddenSelection withString: text_];
- #if PLATFORM_IOS || PLATFORM_VISIONOS
- if (_multiline)
- [textView setText: newText];
- else
- [textField setText: newText];
- #else
- [textField setText: newText];
- #endif
- _hiddenSelection.location = _hiddenSelection.location + text_.length;
- _hiddenSelection.length = 0;
- self.selection = _hiddenSelection;
- return NO;
- }
- _hiddenSelection.location = range.location + text_.length;
- _hiddenSelection.length = 0;
- return YES;
- }
- }
- @end
- //==============================================================================
- //
- // Unity Interface:
- extern "C" void UnityKeyboard_Create(unsigned keyboardType, int autocorrection, int multiline, int secure, int alert, const char* text, const char* placeholder, int characterLimit)
- {
- #if PLATFORM_TVOS
- // Not supported. The API for showing keyboard for editing multi-line text is not available on tvOS
- multiline = false;
- #endif
- static const UIKeyboardType keyboardTypes[] =
- {
- UIKeyboardTypeDefault,
- UIKeyboardTypeASCIICapable,
- UIKeyboardTypeNumbersAndPunctuation,
- UIKeyboardTypeURL,
- UIKeyboardTypeNumberPad,
- UIKeyboardTypePhonePad,
- UIKeyboardTypeNamePhonePad,
- UIKeyboardTypeEmailAddress,
- UIKeyboardTypeDefault, // Default is used in case Wii U specific NintendoNetworkAccount type is selected (indexed at 8 in UnityEngine.TouchScreenKeyboardType)
- UIKeyboardTypeTwitter,
- UIKeyboardTypeWebSearch,
- UIKeyboardTypeDecimalPad
- };
- // on iOS 15, QuickType bar was decoupled from autocorrection (so it still shows candidates)
- // for a principle of "the least surprise" we keep it coupled internally, so autocorrection == spellchecking
- // TODO: should we expose it the control of it?
- static const UITextAutocorrectionType autocorrectionTypes[] =
- {
- UITextAutocorrectionTypeNo,
- UITextAutocorrectionTypeDefault,
- };
- static const UITextSpellCheckingType spellcheckingTypes[] =
- {
- UITextSpellCheckingTypeNo,
- UITextSpellCheckingTypeDefault,
- };
- static const UIKeyboardAppearance keyboardAppearances[] =
- {
- UIKeyboardAppearanceDefault,
- UIKeyboardAppearanceAlert,
- };
- // Note: TouchScreenKeyboard with value 12 is OneTimeCode and does not directly translate to a UIKeyboardType.
- // We show a number pad but change the content type so that codes can be autofilled when received in Messages.
- KeyboardShowParam param =
- {
- text, placeholder,
- keyboardTypes[keyboardType == 12 ? UIKeyboardTypeNumberPad : keyboardType],
- autocorrectionTypes[autocorrection],
- spellcheckingTypes[autocorrection],
- keyboardAppearances[alert],
- (BOOL)multiline, (BOOL)secure,
- characterLimit,
- keyboardType == 12
- };
- [[KeyboardDelegate Instance] setKeyboardParams: param];
- }
- extern "C" void UnityKeyboard_Show()
- {
- // do not send hide if didnt create keyboard
- // TODO: probably assert?
- if (!_keyboard)
- return;
- [[KeyboardDelegate Instance] show];
- }
- extern "C" void UnityKeyboard_Hide()
- {
- // do not send hide if didnt create keyboard
- // TODO: probably assert?
- if (!_keyboard)
- return;
- [[KeyboardDelegate Instance] textInputLostFocus];
- }
- extern "C" void UnityKeyboard_SetText(const char* text)
- {
- [KeyboardDelegate Instance].text = [NSString stringWithUTF8String: text];
- }
- extern "C" NSString* UnityKeyboard_GetText()
- {
- return [KeyboardDelegate Instance].text;
- }
- extern "C" int UnityKeyboard_IsActive()
- {
- return (_keyboard && _keyboard.active) ? 1 : 0;
- }
- extern "C" int UnityKeyboard_Status()
- {
- return _keyboard ? _keyboard.status : Canceled;
- }
- extern "C" void UnityKeyboard_SetInputHidden(int hidden)
- {
- _shouldHideInput = hidden;
- _shouldHideInputChanged = true;
- // update hidden status only if keyboard is on screen to avoid showing input view out of nowhere
- if (_keyboard && _keyboard.active)
- [_keyboard updateInputHidden];
- }
- extern "C" int UnityKeyboard_IsInputHidden()
- {
- return _shouldHideInput ? 1 : 0;
- }
- extern "C" void UnityKeyboard_GetRect(float* x, float* y, float* w, float* h)
- {
- CGRect area = _keyboard ? _keyboard.area : CGRectMake(0, 0, 0, 0);
- // convert to unity coord system
- float multX = (float)GetMainDisplaySurface()->targetW / UnityGetGLView().bounds.size.width;
- float multY = (float)GetMainDisplaySurface()->targetH / UnityGetGLView().bounds.size.height;
- *x = 0;
- *y = area.origin.y * multY;
- *w = area.size.width * multX;
- *h = area.size.height * multY;
- }
- extern "C" void UnityKeyboard_SetCharacterLimit(unsigned characterLimit)
- {
- [KeyboardDelegate Instance].characterLimit = characterLimit;
- }
- extern "C" int UnityKeyboard_CanGetSelection()
- {
- return (_keyboard) ? 1 : 0;
- }
- extern "C" void UnityKeyboard_GetSelection(int* location, int* length)
- {
- if (_keyboard)
- {
- NSRange selection = _keyboard.selection;
- *location = (int)selection.location;
- *length = (int)selection.length;
- }
- else
- {
- *location = 0;
- *length = 0;
- }
- }
- extern "C" int UnityKeyboard_CanSetSelection()
- {
- return (_keyboard) ? 1 : 0;
- }
- extern "C" void UnityKeyboard_SetSelection(int location, int length)
- {
- if (_keyboard)
- {
- _keyboard.selection = NSMakeRange(location, length);
- }
- }
- //==============================================================================
- //
- // Emoji Filtering: unicode magic
- static bool StringContainsEmoji(NSString *string)
- {
- __block BOOL returnValue = NO;
- [string enumerateSubstringsInRange: NSMakeRange(0, string.length)
- options: NSStringEnumerationByComposedCharacterSequences
- usingBlock:^(NSString* substring, NSRange substringRange, NSRange enclosingRange, BOOL* stop)
- {
- const unichar hs = [substring characterAtIndex: 0];
- const unichar ls = substring.length > 1 ? [substring characterAtIndex: 1] : 0;
- #define IS_IN(val, min, max) (((val) >= (min)) && ((val) <= (max)))
- if (IS_IN(hs, 0xD800, 0xDBFF))
- {
- if (substring.length > 1)
- {
- const int uc = ((hs - 0xD800) * 0x400) + (ls - 0xDC00) + 0x10000;
- // Musical: [U+1D000, U+1D24F]
- // Enclosed Alphanumeric Supplement: [U+1F100, U+1F1FF]
- // Enclosed Ideographic Supplement: [U+1F200, U+1F2FF]
- // Miscellaneous Symbols and Pictographs: [U+1F300, U+1F5FF]
- // Supplemental Symbols and Pictographs: [U+1F900, U+1F9FF]
- // Emoticons: [U+1F600, U+1F64F]
- // Transport and Map Symbols: [U+1F680, U+1F6FF]
- if (IS_IN(uc, 0x1D000, 0x1F9FF))
- returnValue = YES;
- }
- }
- else if (substring.length > 1 && ls == 0x20E3)
- {
- // emojis for numbers: number + modifier ls = U+20E3
- returnValue = YES;
- }
- else
- {
- if ( // Latin-1 Supplement
- hs == 0x00A9 || hs == 0x00AE
- // General Punctuation
- || hs == 0x203C || hs == 0x2049
- // Letterlike Symbols
- || hs == 0x2122 || hs == 0x2139
- // Arrows
- || IS_IN(hs, 0x2194, 0x2199) || IS_IN(hs, 0x21A9, 0x21AA)
- // Miscellaneous Technical
- || IS_IN(hs, 0x231A, 0x231B) || IS_IN(hs, 0x23E9, 0x23F3) || IS_IN(hs, 0x23F8, 0x23FA) || hs == 0x2328 || hs == 0x23CF
- // Geometric Shapes
- || IS_IN(hs, 0x25AA, 0x25AB) || IS_IN(hs, 0x25FB, 0x25FE) || hs == 0x25B6 || hs == 0x25C0
- // Miscellaneous Symbols
- || IS_IN(hs, 0x2600, 0x2604) || IS_IN(hs, 0x2614, 0x2615) || IS_IN(hs, 0x2622, 0x2623) || IS_IN(hs, 0x262E, 0x262F)
- || IS_IN(hs, 0x2638, 0x263A) || IS_IN(hs, 0x2648, 0x2653) || IS_IN(hs, 0x2665, 0x2666) || IS_IN(hs, 0x2692, 0x2694)
- || IS_IN(hs, 0x2696, 0x2697) || IS_IN(hs, 0x269B, 0x269C) || IS_IN(hs, 0x26A0, 0x26A1) || IS_IN(hs, 0x26AA, 0x26AB)
- || IS_IN(hs, 0x26B0, 0x26B1) || IS_IN(hs, 0x26BD, 0x26BE) || IS_IN(hs, 0x26C4, 0x26C5) || IS_IN(hs, 0x26CE, 0x26CF)
- || IS_IN(hs, 0x26D3, 0x26D4) || IS_IN(hs, 0x26D3, 0x26D4) || IS_IN(hs, 0x26E9, 0x26EA) || IS_IN(hs, 0x26F0, 0x26F5)
- || IS_IN(hs, 0x26F7, 0x26FA)
- || hs == 0x260E || hs == 0x2611 || hs == 0x2618 || hs == 0x261D || hs == 0x2620 || hs == 0x2626 || hs == 0x262A
- || hs == 0x2660 || hs == 0x2663 || hs == 0x2668 || hs == 0x267B || hs == 0x267F || hs == 0x2699 || hs == 0x26C8
- || hs == 0x26D1 || hs == 0x26FD
- // Dingbats
- || IS_IN(hs, 0x2708, 0x270D) || IS_IN(hs, 0x2733, 0x2734) || IS_IN(hs, 0x2753, 0x2755)
- || IS_IN(hs, 0x2763, 0x2764) || IS_IN(hs, 0x2795, 0x2797)
- || hs == 0x2702 || hs == 0x2705 || hs == 0x270F || hs == 0x2712 || hs == 0x2714 || hs == 0x2716 || hs == 0x271D
- || hs == 0x2721 || hs == 0x2728 || hs == 0x2744 || hs == 0x2747 || hs == 0x274C || hs == 0x274E || hs == 0x2757
- || hs == 0x27A1 || hs == 0x27B0 || hs == 0x27BF
- // CJK Symbols and Punctuation
- || hs == 0x3030 || hs == 0x303D
- // Enclosed CJK Letters and Months
- || hs == 0x3297 || hs == 0x3299
- // Supplemental Arrows-B
- || IS_IN(hs, 0x2934, 0x2935)
- // Miscellaneous Symbols and Arrows
- || IS_IN(hs, 0x2B05, 0x2B07) || IS_IN(hs, 0x2B1B, 0x2B1C) || hs == 0x2B50 || hs == 0x2B55
- )
- {
- returnValue = YES;
- }
- }
- #undef IS_IN
- }];
- return returnValue;
- }
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