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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MySetting
- {
- private bool camera;
- private bool mic;
- private int ratio;
- private int fps;
- private int isActivate;
- private int fmss;
- public bool Camera { get => camera; set => camera = value; }
- public bool Mic { get => mic; set => mic = value; }
- public int Ratio { get => ratio; set => ratio = value; }
- public int Fps { get => fps; set => fps = value; }
- public int IsActivate { get => isActivate; set => isActivate = value; }
- public int Fmss { get => fmss; set => fmss = value; }
- public MySetting(bool camera, bool mic, int ratio, int fps, int isActivate, int fmss)
- {
- this.camera = camera;
- this.mic = mic;
- this.ratio = ratio;
- this.fps = fps;
- this.isActivate = isActivate;
- this.fmss = fmss;
- CustomInfo.isSendVideo = camera;
- CustomInfo.isSendAudio = mic;
- }
- }
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