ForceShield 1.mat 1.7 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
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  4. Material:
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  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: ForceShield 1
  11. m_Shader: {fileID: 4800000, guid: 62ea2efaa971044a595e252df8c5aa04, type: 3}
  12. m_ShaderKeywords: _EMISSION
  13. m_LightmapFlags: 1
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  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
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  19. m_SavedProperties:
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  21. m_TexEnvs:
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  24. m_Scale: {x: 1, y: 1}
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  26. - _Normal:
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  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _ShieldPattern:
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  44. - _HitTime: 0
  45. - _IntersectIntensity: 0
  46. - _Opacity: 1
  47. - _ShieldAnimSpeed: -10
  48. - _ShieldDistortion: 0
  49. - _ShieldPatternPower: 5
  50. - _ShieldPatternSize: 1
  51. - _ShieldRimPower: 6.34
  52. - __dirty: 0
  53. m_Colors:
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  55. - _HitColor: {r: 0.95213556, g: 1, b: 0, a: 1}
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  58. - _ShieldPatternColor: {r: 1, g: 0.7335407, b: 0.4764151, a: 1}