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- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.ObjdetectModule
- {
- // C++: class BaseCascadeClassifier
- public class BaseCascadeClassifier : Algorithm
- {
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (disposing)
- {
- }
- if (IsEnabledDispose)
- {
- if (nativeObj != IntPtr.Zero)
- objdetect_BaseCascadeClassifier_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- protected internal BaseCascadeClassifier(IntPtr addr) : base(addr) { }
- // internal usage only
- public static new BaseCascadeClassifier __fromPtr__(IntPtr addr) { return new BaseCascadeClassifier(addr); }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // native support for java finalize()
- [DllImport(LIBNAME)]
- private static extern void objdetect_BaseCascadeClassifier_delete(IntPtr nativeObj);
- }
- }
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