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- using UnityEngine;
- using System;
- namespace OpenCVForUnity
- {
- abstract public class DisposableOpenCVObject : DisposableObject
- {
- internal IntPtr nativeObj;
- protected DisposableOpenCVObject()
- : this(true)
- {
- }
- protected DisposableOpenCVObject(IntPtr ptr)
- : this(ptr, true)
- {
- }
- protected DisposableOpenCVObject(bool isEnabledDispose)
- : this(IntPtr.Zero, isEnabledDispose)
- {
- }
- protected DisposableOpenCVObject(IntPtr ptr, bool isEnabledDispose)
- : base(isEnabledDispose)
- {
- this.nativeObj = ptr;
- }
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (disposing)
- {
- }
- nativeObj = IntPtr.Zero;
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- }
- }
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