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- using OpenCVForUnity.Calib3dModule;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ObjdetectModule;
- using OpenCVForUnity.UnityUtils;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// ArUco Example
- /// An example of marker-based AR view and camera pose estimation using the objdetect and aruco module.
- /// Referring to https://github.com/opencv/opencv_contrib/blob/4.x/modules/aruco/samples/detect_markers.cpp
- /// http://docs.opencv.org/3.1.0/d5/dae/tutorial_aruco_detection.html
- /// https://github.com/opencv/opencv/blob/4.x/modules/objdetect/test/test_arucodetection.cpp
- /// </summary>
- public class ArUcoExample : MonoBehaviour
- {
- /// <summary>
- /// The image texture.
- /// </summary>
- public Texture2D imgTexture;
- [Space(10)]
- /// <summary>
- /// The dictionary identifier.
- /// </summary>
- public ArUcoDictionary dictionaryId = ArUcoDictionary.DICT_6X6_250;
- /// <summary>
- /// The dictionary id dropdown.
- /// </summary>
- public Dropdown dictionaryIdDropdown;
- /// <summary>
- /// Determines if shows rejected corners.
- /// </summary>
- public bool showRejectedCorners = false;
- /// <summary>
- /// The shows rejected corners toggle.
- /// </summary>
- public Toggle showRejectedCornersToggle;
- /// <summary>
- /// Determines if applied the pose estimation.
- /// </summary>
- public bool applyEstimationPose = true;
- /// <summary>
- /// The length of the markers' side. Normally, unit is meters.
- /// </summary>
- public float markerLength = 0.1f;
- /// <summary>
- /// The AR game object.
- /// </summary>
- public GameObject arGameObject;
- /// <summary>
- /// The AR camera.
- /// </summary>
- public Camera arCamera;
- [Space(10)]
- /// <summary>
- /// Determines if request the AR camera moving.
- /// </summary>
- public bool shouldMoveARCamera = false;
- /// <summary>
- /// The rgb mat.
- /// </summary>
- Mat rgbMat;
- /// <summary>
- /// The undistorted rgb mat.
- /// </summary>
- Mat undistortedRgbMat;
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- // Use this for initialization
- void Start()
- {
- rgbMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC3);
- texture = new Texture2D(rgbMat.cols(), rgbMat.rows(), TextureFormat.RGBA32, false);
- gameObject.GetComponent<Renderer>().material.mainTexture = texture;
- dictionaryIdDropdown.value = (int)dictionaryId;
- showRejectedCornersToggle.isOn = showRejectedCorners;
- undistortedRgbMat = new Mat();
- DetectMarkers();
- }
- // Update is called once per frame
- void Update()
- {
- }
- private void DetectMarkers()
- {
- //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
- Utils.setDebugMode(true);
- Utils.texture2DToMat(imgTexture, rgbMat);
- Debug.Log("imgMat dst ToString " + rgbMat.ToString());
- gameObject.transform.localScale = new Vector3(imgTexture.width, imgTexture.height, 1);
- Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- float width = rgbMat.width();
- float height = rgbMat.height();
- float imageSizeScale = 1.0f;
- float widthScale = (float)Screen.width / width;
- float heightScale = (float)Screen.height / height;
- if (widthScale < heightScale)
- {
- Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
- imageSizeScale = (float)Screen.height / (float)Screen.width;
- }
- else
- {
- Camera.main.orthographicSize = height / 2;
- }
- // set camera parameters.
- int max_d = (int)Mathf.Max(width, height);
- double fx = max_d;
- double fy = max_d;
- double cx = width / 2.0f;
- double cy = height / 2.0f;
- Mat camMatrix = new Mat(3, 3, CvType.CV_64FC1);
- camMatrix.put(0, 0, fx);
- camMatrix.put(0, 1, 0);
- camMatrix.put(0, 2, cx);
- camMatrix.put(1, 0, 0);
- camMatrix.put(1, 1, fy);
- camMatrix.put(1, 2, cy);
- camMatrix.put(2, 0, 0);
- camMatrix.put(2, 1, 0);
- camMatrix.put(2, 2, 1.0f);
- Debug.Log("camMatrix " + camMatrix.dump());
- MatOfDouble distCoeffs = new MatOfDouble(0, 0, 0, 0);
- Debug.Log("distCoeffs " + distCoeffs.dump());
- // calibration camera matrix values.
- Size imageSize = new Size(width * imageSizeScale, height * imageSizeScale);
- double apertureWidth = 0;
- double apertureHeight = 0;
- double[] fovx = new double[1];
- double[] fovy = new double[1];
- double[] focalLength = new double[1];
- Point principalPoint = new Point(0, 0);
- double[] aspectratio = new double[1];
- Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio);
- Debug.Log("imageSize " + imageSize.ToString());
- Debug.Log("apertureWidth " + apertureWidth);
- Debug.Log("apertureHeight " + apertureHeight);
- Debug.Log("fovx " + fovx[0]);
- Debug.Log("fovy " + fovy[0]);
- Debug.Log("focalLength " + focalLength[0]);
- Debug.Log("principalPoint " + principalPoint.ToString());
- Debug.Log("aspectratio " + aspectratio[0]);
- // To convert the difference of the FOV value of the OpenCV and Unity.
- double fovXScale = (2.0 * Mathf.Atan((float)(imageSize.width / (2.0 * fx)))) / (Mathf.Atan2((float)cx, (float)fx) + Mathf.Atan2((float)(imageSize.width - cx), (float)fx));
- double fovYScale = (2.0 * Mathf.Atan((float)(imageSize.height / (2.0 * fy)))) / (Mathf.Atan2((float)cy, (float)fy) + Mathf.Atan2((float)(imageSize.height - cy), (float)fy));
- Debug.Log("fovXScale " + fovXScale);
- Debug.Log("fovYScale " + fovYScale);
- // Adjust Unity Camera FOV https://github.com/opencv/opencv/commit/8ed1945ccd52501f5ab22bdec6aa1f91f1e2cfd4
- if (widthScale < heightScale)
- {
- arCamera.fieldOfView = (float)(fovx[0] * fovXScale);
- }
- else
- {
- arCamera.fieldOfView = (float)(fovy[0] * fovYScale);
- }
- // Display objects near the camera.
- arCamera.nearClipPlane = 0.01f;
- Mat ids = new Mat();
- List<Mat> corners = new List<Mat>();
- List<Mat> rejectedCorners = new List<Mat>();
- Mat rotMat = new Mat(3, 3, CvType.CV_64FC1);
- MatOfPoint3f objPoints = new MatOfPoint3f(
- new Point3(-markerLength / 2f, markerLength / 2f, 0),
- new Point3(markerLength / 2f, markerLength / 2f, 0),
- new Point3(markerLength / 2f, -markerLength / 2f, 0),
- new Point3(-markerLength / 2f, -markerLength / 2f, 0)
- );
- Dictionary dictionary = Objdetect.getPredefinedDictionary((int)dictionaryId);
- DetectorParameters detectorParams = new DetectorParameters();
- detectorParams.set_useAruco3Detection(true);
- detectorParams.set_cornerRefinementMethod(Objdetect.CORNER_REFINE_SUBPIX);
- RefineParameters refineParameters = new RefineParameters(10f, 3f, true);
- ArucoDetector arucoDetector = new ArucoDetector(dictionary, detectorParams, refineParameters);
- // undistort image.
- Calib3d.undistort(rgbMat, undistortedRgbMat, camMatrix, distCoeffs);
- // detect markers.
- arucoDetector.detectMarkers(undistortedRgbMat, corners, ids, rejectedCorners);
- if (corners.Count == ids.total() || ids.total() == 0)
- Objdetect.drawDetectedMarkers(undistortedRgbMat, corners, ids, new Scalar(0, 255, 0));
- // if at least one marker detected
- if (ids.total() > 0)
- {
- // estimate pose.
- if (applyEstimationPose)
- {
- for (int i = 0; i < ids.total(); i++)
- {
- using (Mat rvec = new Mat(1, 1, CvType.CV_64FC3))
- using (Mat tvec = new Mat(1, 1, CvType.CV_64FC3))
- using (Mat corner_4x1 = corners[i].reshape(2, 4)) // 1*4*CV_32FC2 => 4*1*CV_32FC2
- using (MatOfPoint2f imagePoints = new MatOfPoint2f(corner_4x1))
- {
- // Calculate pose for each marker
- Calib3d.solvePnP(objPoints, imagePoints, camMatrix, distCoeffs, rvec, tvec);
- // In this example we are processing with RGB color image, so Axis-color correspondences are X: blue, Y: green, Z: red. (Usually X: red, Y: green, Z: blue)
- Calib3d.drawFrameAxes(undistortedRgbMat, camMatrix, distCoeffs, rvec, tvec, markerLength * 0.5f);
- // This example can display the ARObject on only first detected marker.
- if (i == 0)
- {
- // Get translation vector
- double[] tvecArr = new double[3];
- tvec.get(0, 0, tvecArr);
- // Get rotation vector
- Mat rvec_3x1 = rvec.reshape(1, 3);
- // Convert rotation vector to rotation matrix.
- Calib3d.Rodrigues(rvec_3x1, rotMat);
- double[] rotMatArr = new double[rotMat.total()];
- rotMat.get(0, 0, rotMatArr);
- // Convert OpenCV camera extrinsic parameters to Unity Matrix4x4.
- Matrix4x4 transformationM = new Matrix4x4(); // from OpenCV
- transformationM.SetRow(0, new Vector4((float)rotMatArr[0], (float)rotMatArr[1], (float)rotMatArr[2], (float)tvecArr[0]));
- transformationM.SetRow(1, new Vector4((float)rotMatArr[3], (float)rotMatArr[4], (float)rotMatArr[5], (float)tvecArr[1]));
- transformationM.SetRow(2, new Vector4((float)rotMatArr[6], (float)rotMatArr[7], (float)rotMatArr[8], (float)tvecArr[2]));
- transformationM.SetRow(3, new Vector4(0, 0, 0, 1));
- Debug.Log("transformationM " + transformationM.ToString());
- Matrix4x4 invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1));
- Debug.Log("invertYM " + invertYM.ToString());
- // right-handed coordinates system (OpenCV) to left-handed one (Unity)
- // https://stackoverflow.com/questions/30234945/change-handedness-of-a-row-major-4x4-transformation-matrix
- Matrix4x4 ARM = invertYM * transformationM * invertYM;
- if (shouldMoveARCamera)
- {
- ARM = arGameObject.transform.localToWorldMatrix * ARM.inverse;
- Debug.Log("ARM " + ARM.ToString());
- ARUtils.SetTransformFromMatrix(arCamera.transform, ref ARM);
- }
- else
- {
- ARM = arCamera.transform.localToWorldMatrix * ARM;
- Debug.Log("ARM " + ARM.ToString());
- ARUtils.SetTransformFromMatrix(arGameObject.transform, ref ARM);
- }
- }
- }
- }
- }
- }
- if (showRejectedCorners && rejectedCorners.Count > 0)
- Objdetect.drawDetectedMarkers(undistortedRgbMat, rejectedCorners, new Mat(), new Scalar(255, 0, 0));
- Utils.matToTexture2D(undistortedRgbMat, texture);
- Utils.setDebugMode(false, false);
- }
- private void ResetObjectTransform()
- {
- // reset AR object transform.
- Matrix4x4 i = Matrix4x4.identity;
- ARUtils.SetTransformFromMatrix(arCamera.transform, ref i);
- ARUtils.SetTransformFromMatrix(arGameObject.transform, ref i);
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy()
- {
- if (rgbMat != null)
- rgbMat.Dispose();
- if (undistortedRgbMat != null)
- undistortedRgbMat.Dispose();
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick()
- {
- SceneManager.LoadScene("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the dictionary id dropdown value changed event.
- /// </summary>
- public void OnDictionaryIdDropdownValueChanged(int result)
- {
- if ((int)dictionaryId != result)
- {
- dictionaryId = (ArUcoDictionary)result;
- ResetObjectTransform();
- DetectMarkers();
- }
- }
- /// <summary>
- /// Raises the show rejected corners toggle value changed event.
- /// </summary>
- public void OnShowRejectedCornersToggleValueChanged()
- {
- if (showRejectedCorners != showRejectedCornersToggle.isOn)
- {
- showRejectedCorners = showRejectedCornersToggle.isOn;
- ResetObjectTransform();
- DetectMarkers();
- }
- }
- public enum ArUcoDictionary
- {
- DICT_4X4_50 = Objdetect.DICT_4X4_50,
- DICT_4X4_100 = Objdetect.DICT_4X4_100,
- DICT_4X4_250 = Objdetect.DICT_4X4_250,
- DICT_4X4_1000 = Objdetect.DICT_4X4_1000,
- DICT_5X5_50 = Objdetect.DICT_5X5_50,
- DICT_5X5_100 = Objdetect.DICT_5X5_100,
- DICT_5X5_250 = Objdetect.DICT_5X5_250,
- DICT_5X5_1000 = Objdetect.DICT_5X5_1000,
- DICT_6X6_50 = Objdetect.DICT_6X6_50,
- DICT_6X6_100 = Objdetect.DICT_6X6_100,
- DICT_6X6_250 = Objdetect.DICT_6X6_250,
- DICT_6X6_1000 = Objdetect.DICT_6X6_1000,
- DICT_7X7_50 = Objdetect.DICT_7X7_50,
- DICT_7X7_100 = Objdetect.DICT_7X7_100,
- DICT_7X7_250 = Objdetect.DICT_7X7_250,
- DICT_7X7_1000 = Objdetect.DICT_7X7_1000,
- DICT_ARUCO_ORIGINAL = Objdetect.DICT_ARUCO_ORIGINAL,
- }
- }
- }
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