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- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- using System.Collections;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils.Helper;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Count Fingers Example
- /// The techniques used are color segmentation using HSV color space to find the hand contour, and convex hull and convex defect algorithms to count the number of fingers.
- /// Referring to https://www.youtube.com/watch?v=KuGpOxOcpds.
- /// </summary>
- [RequireComponent(typeof(WebCamTextureToMatHelper))]
- public class CountFingersExample : MonoBehaviour
- {
- /// <summary>
- /// The number of fingers text.
- /// </summary>
- public UnityEngine.UI.Text numberOfFingersText;
- /// <summary>
- /// The threashold slider.
- /// </summary>
- public Slider threasholdSlider;
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// The BLOB color hsv.
- /// </summary>
- Scalar blobColorHsv;
- ///// <summary>
- ///// The BLOB color rgba.
- ///// </summary>
- //Scalar blobColorRgba;
- /// <summary>
- /// The detector.
- /// </summary>
- ColorBlobDetector detector;
- /// <summary>
- /// The spectrum mat.
- /// </summary>
- Mat spectrumMat;
- /// <summary>
- /// Indicates whether is color selected.
- /// </summary>
- bool isColorSelected = false;
- /// <summary>
- /// The spectrum size.
- /// </summary>
- Size SPECTRUM_SIZE;
- /// <summary>
- /// The contour color.
- /// </summary>
- Scalar CONTOUR_COLOR;
- /// <summary>
- /// The contour color white.
- /// </summary>
- Scalar CONTOUR_COLOR_WHITE;
- /// <summary>
- /// The number of fingers.
- /// </summary>
- int numberOfFingers = 0;
- /// <summary>
- /// The webcam texture to mat helper.
- /// </summary>
- WebCamTextureToMatHelper webCamTextureToMatHelper;
- /// <summary>
- /// The stored touch point.
- /// </summary>
- Point storedTouchPoint;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- // Use this for initialization
- void Start()
- {
- fpsMonitor = GetComponent<FpsMonitor>();
- webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
- #if UNITY_ANDROID && !UNITY_EDITOR
- // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
- webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
- #endif
- webCamTextureToMatHelper.Initialize();
- }
- /// <summary>
- /// Raises the web cam texture to mat helper initialized event.
- /// </summary>
- public void OnWebCamTextureToMatHelperInitialized()
- {
- Debug.Log("OnWebCamTextureToMatHelperInitialized");
- Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
- texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
- Utils.matToTexture2D(webCamTextureMat, texture);
- gameObject.GetComponent<Renderer>().material.mainTexture = texture;
- gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
- Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- if (fpsMonitor != null)
- {
- fpsMonitor.Add("width", webCamTextureMat.width().ToString());
- fpsMonitor.Add("height", webCamTextureMat.height().ToString());
- fpsMonitor.Add("orientation", Screen.orientation.ToString());
- fpsMonitor.consoleText = "Please touch the area of the open hand.";
- }
- float width = webCamTextureMat.width();
- float height = webCamTextureMat.height();
- float widthScale = (float)Screen.width / width;
- float heightScale = (float)Screen.height / height;
- if (widthScale < heightScale)
- {
- Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
- }
- else
- {
- Camera.main.orthographicSize = height / 2;
- }
- detector = new ColorBlobDetector();
- spectrumMat = new Mat();
- //blobColorRgba = new Scalar (255);
- blobColorHsv = new Scalar(255);
- SPECTRUM_SIZE = new Size(200, 64);
- CONTOUR_COLOR = new Scalar(255, 0, 0, 255);
- CONTOUR_COLOR_WHITE = new Scalar(255, 255, 255, 255);
- }
- /// <summary>
- /// Raises the web cam texture to mat helper disposed event.
- /// </summary>
- public void OnWebCamTextureToMatHelperDisposed()
- {
- Debug.Log("OnWebCamTextureToMatHelperDisposed");
- if (spectrumMat != null)
- {
- spectrumMat.Dispose();
- spectrumMat = null;
- }
- if (texture != null)
- {
- Texture2D.Destroy(texture);
- texture = null;
- }
- }
- /// <summary>
- /// Raises the web cam texture to mat helper error occurred event.
- /// </summary>
- /// <param name="errorCode">Error code.</param>
- public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
- {
- Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
- }
- // Update is called once per frame
- void Update()
- {
- #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
- //Touch
- int touchCount = Input.touchCount;
- if (touchCount == 1)
- {
- Touch t = Input.GetTouch (0);
- if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
- storedTouchPoint = new Point (t.position.x, t.position.y);
- //Debug.Log ("touch X " + t.position.x);
- //Debug.Log ("touch Y " + t.position.y);
- }
- }
- #else
- //Mouse
- if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject())
- {
- storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y);
- //Debug.Log ("mouse X " + Input.mousePosition.x);
- //Debug.Log ("mouse Y " + Input.mousePosition.y);
- }
- #endif
- if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
- {
- Mat rgbaMat = webCamTextureToMatHelper.GetMat();
- if (storedTouchPoint != null)
- {
- ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, rgbaMat.cols(), rgbaMat.rows());
- OnTouch(rgbaMat, storedTouchPoint);
- storedTouchPoint = null;
- }
- HandPoseEstimationProcess(rgbaMat);
- //Imgproc.putText (rgbaMat, "Please touch the area of the open hand.", new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
- Utils.matToTexture2D(rgbaMat, texture);
- }
- }
- private void HandPoseEstimationProcess(Mat rgbaMat)
- {
- //Imgproc.blur(mRgba, mRgba, new Size(5,5));
- Imgproc.GaussianBlur(rgbaMat, rgbaMat, new Size(3, 3), 1, 1);
- //Imgproc.medianBlur(mRgba, mRgba, 3);
- if (!isColorSelected)
- return;
- List<MatOfPoint> contours = detector.GetContours();
- detector.Process(rgbaMat);
- //Debug.Log ("Contours count: " + contours.Count);
- if (contours.Count <= 0)
- {
- return;
- }
- RotatedRect rect = Imgproc.minAreaRect(new MatOfPoint2f(contours[0].toArray()));
- double boundWidth = rect.size.width;
- double boundHeight = rect.size.height;
- int boundPos = 0;
- for (int i = 1; i < contours.Count; i++)
- {
- rect = Imgproc.minAreaRect(new MatOfPoint2f(contours[i].toArray()));
- if (rect.size.width * rect.size.height > boundWidth * boundHeight)
- {
- boundWidth = rect.size.width;
- boundHeight = rect.size.height;
- boundPos = i;
- }
- }
- MatOfPoint contour = contours[boundPos];
- OpenCVForUnity.CoreModule.Rect boundRect = Imgproc.boundingRect(new MatOfPoint(contour.toArray()));
- Imgproc.rectangle(rgbaMat, boundRect.tl(), boundRect.br(), CONTOUR_COLOR_WHITE, 2, 8, 0);
- //Debug.Log(
- // " Row start [" +
- // (int)boundRect.tl().y + "] row end [" +
- // (int)boundRect.br().y + "] Col start [" +
- // (int)boundRect.tl().x + "] Col end [" +
- // (int)boundRect.br().x + "]");
- double a = boundRect.br().y - boundRect.tl().y;
- a = a * 0.7;
- a = boundRect.tl().y + a;
- //Debug.Log (" A [" + a + "] br y - tl y = [" + (boundRect.br ().y - boundRect.tl ().y) + "]");
- Imgproc.rectangle(rgbaMat, boundRect.tl(), new Point(boundRect.br().x, a), CONTOUR_COLOR, 2, 8, 0);
- MatOfPoint2f pointMat = new MatOfPoint2f();
- Imgproc.approxPolyDP(new MatOfPoint2f(contour.toArray()), pointMat, 3, true);
- contour = new MatOfPoint(pointMat.toArray());
- MatOfInt hull = new MatOfInt();
- MatOfInt4 convexDefect = new MatOfInt4();
- Imgproc.convexHull(new MatOfPoint(contour.toArray()), hull);
- if (hull.toArray().Length < 3)
- return;
- Imgproc.convexityDefects(new MatOfPoint(contour.toArray()), hull, convexDefect);
- List<MatOfPoint> hullPoints = new List<MatOfPoint>();
- List<Point> listPo = new List<Point>();
- for (int j = 0; j < hull.toList().Count; j++)
- {
- listPo.Add(contour.toList()[hull.toList()[j]]);
- }
- MatOfPoint e = new MatOfPoint();
- e.fromList(listPo);
- hullPoints.Add(e);
- List<Point> listPoDefect = new List<Point>();
- if (convexDefect.rows() > 0)
- {
- List<int> convexDefectList = convexDefect.toList();
- List<Point> contourList = contour.toList();
- for (int j = 0; j < convexDefectList.Count; j = j + 4)
- {
- Point farPoint = contourList[convexDefectList[j + 2]];
- int depth = convexDefectList[j + 3];
- if (depth > threasholdSlider.value && farPoint.y < a)
- {
- listPoDefect.Add(contourList[convexDefectList[j + 2]]);
- }
- //Debug.Log ("convexDefectList [" + j + "] " + convexDefectList [j + 3]);
- }
- }
- //Debug.Log ("hull: " + hull.toList ());
- //if (convexDefect.rows () > 0) {
- // Debug.Log ("defects: " + convexDefect.toList ());
- //}
- Imgproc.drawContours(rgbaMat, hullPoints, -1, CONTOUR_COLOR, 3);
- //int defectsTotal = (int)convexDefect.total();
- //Debug.Log ("Defect total " + defectsTotal);
- this.numberOfFingers = listPoDefect.Count;
- if (this.numberOfFingers > 5)
- this.numberOfFingers = 5;
- //Debug.Log ("numberOfFingers " + numberOfFingers);
- //Imgproc.putText (rgbaMat, "" + numberOfFingers, new Point (rgbaMat.cols () / 2, rgbaMat.rows () / 2), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar (255, 255, 255, 255), 6, Imgproc.LINE_AA, false);
- numberOfFingersText.text = numberOfFingers.ToString();
- foreach (Point p in listPoDefect)
- {
- Imgproc.circle(rgbaMat, p, 6, new Scalar(255, 0, 255, 255), -1);
- }
- }
- private void OnTouch(Mat img, Point touchPoint)
- {
- int cols = img.cols();
- int rows = img.rows();
- int x = (int)touchPoint.x;
- int y = (int)touchPoint.y;
- //Debug.Log ("Touch image coordinates: (" + x + ", " + y + ")");
- if ((x < 0) || (y < 0) || (x > cols) || (y > rows))
- return;
- OpenCVForUnity.CoreModule.Rect touchedRect = new OpenCVForUnity.CoreModule.Rect();
- touchedRect.x = (x > 5) ? x - 5 : 0;
- touchedRect.y = (y > 5) ? y - 5 : 0;
- touchedRect.width = (x + 5 < cols) ? x + 5 - touchedRect.x : cols - touchedRect.x;
- touchedRect.height = (y + 5 < rows) ? y + 5 - touchedRect.y : rows - touchedRect.y;
- using (Mat touchedRegionRgba = img.submat(touchedRect))
- using (Mat touchedRegionHsv = new Mat())
- {
- Imgproc.cvtColor(touchedRegionRgba, touchedRegionHsv, Imgproc.COLOR_RGB2HSV_FULL);
- // Calculate average color of touched region
- blobColorHsv = Core.sumElems(touchedRegionHsv);
- int pointCount = touchedRect.width * touchedRect.height;
- for (int i = 0; i < blobColorHsv.val.Length; i++)
- blobColorHsv.val[i] /= pointCount;
- //blobColorRgba = ConverScalarHsv2Rgba (blobColorHsv);
- //Debug.Log ("Touched rgba color: (" + mBlobColorRgba.val [0] + ", " + mBlobColorRgba.val [1] +
- // ", " + mBlobColorRgba.val [2] + ", " + mBlobColorRgba.val [3] + ")");
- detector.SetHsvColor(blobColorHsv);
- Imgproc.resize(detector.GetSpectrum(), spectrumMat, SPECTRUM_SIZE);
- isColorSelected = true;
- }
- }
- private Scalar ConverScalarHsv2Rgba(Scalar hsvColor)
- {
- Scalar rgbaColor;
- using (Mat pointMatRgba = new Mat())
- using (Mat pointMatHsv = new Mat(1, 1, CvType.CV_8UC3, hsvColor))
- {
- Imgproc.cvtColor(pointMatHsv, pointMatRgba, Imgproc.COLOR_HSV2RGB_FULL, 4);
- rgbaColor = new Scalar(pointMatRgba.get(0, 0));
- }
- return rgbaColor;
- }
- /// <summary>
- /// Converts the screen point to texture point.
- /// </summary>
- /// <param name="screenPoint">Screen point.</param>
- /// <param name="dstPoint">Dst point.</param>
- /// <param name="texturQuad">Texture quad.</param>
- /// <param name="textureWidth">Texture width.</param>
- /// <param name="textureHeight">Texture height.</param>
- /// <param name="camera">Camera.</param>
- private void ConvertScreenPointToTexturePoint(Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null)
- {
- if (textureWidth < 0 || textureHeight < 0)
- {
- Renderer r = textureQuad.GetComponent<Renderer>();
- if (r != null && r.material != null && r.material.mainTexture != null)
- {
- textureWidth = r.material.mainTexture.width;
- textureHeight = r.material.mainTexture.height;
- }
- else
- {
- textureWidth = (int)textureQuad.transform.localScale.x;
- textureHeight = (int)textureQuad.transform.localScale.y;
- }
- }
- if (camera == null)
- camera = Camera.main;
- Vector3 quadPosition = textureQuad.transform.localPosition;
- Vector3 quadScale = textureQuad.transform.localScale;
- Vector2 tl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 tr = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 br = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- Vector2 bl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- using (Mat srcRectMat = new Mat(4, 1, CvType.CV_32FC2))
- using (Mat dstRectMat = new Mat(4, 1, CvType.CV_32FC2))
- {
- srcRectMat.put(0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y);
- dstRectMat.put(0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y);
- using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform(srcRectMat, dstRectMat))
- using (MatOfPoint2f srcPointMat = new MatOfPoint2f(screenPoint))
- using (MatOfPoint2f dstPointMat = new MatOfPoint2f())
- {
- Core.perspectiveTransform(srcPointMat, dstPointMat, perspectiveTransform);
- dstPoint.x = dstPointMat.get(0, 0)[0] * textureWidth / quadScale.x;
- dstPoint.y = dstPointMat.get(0, 0)[1] * textureHeight / quadScale.y;
- }
- }
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy()
- {
- webCamTextureToMatHelper.Dispose();
- if (detector != null)
- detector.Dispose();
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick()
- {
- SceneManager.LoadScene("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the play button click event.
- /// </summary>
- public void OnPlayButtonClick()
- {
- webCamTextureToMatHelper.Play();
- }
- /// <summary>
- /// Raises the pause button click event.
- /// </summary>
- public void OnPauseButtonClick()
- {
- webCamTextureToMatHelper.Pause();
- }
- /// <summary>
- /// Raises the stop button click event.
- /// </summary>
- public void OnStopButtonClick()
- {
- webCamTextureToMatHelper.Stop();
- }
- /// <summary>
- /// Raises the change camera button click event.
- /// </summary>
- public void OnChangeCameraButtonClick()
- {
- webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
- }
- }
- }
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