123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// MatchShapes Example
- /// http://docs.opencv.org/3.1.0/d5/d45/tutorial_py_contours_more_functions.html
- /// </summary>
- public class MatchShapesExample : MonoBehaviour
- {
- // Use this for initialization
- void Start ()
- {
- //srcMat
- Texture2D srcTexture = Resources.Load ("matchshapes") as Texture2D;
- Mat srcMat = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC1);
- Utils.texture2DToMat (srcTexture, srcMat);
- Debug.Log ("srcMat.ToString() " + srcMat.ToString ());
- Imgproc.threshold (srcMat, srcMat, 127, 255, Imgproc.THRESH_BINARY);
- //dstMat
- Texture2D dstTexture = Resources.Load ("matchshapes") as Texture2D;
- Mat dstMat = new Mat (dstTexture.height, dstTexture.width, CvType.CV_8UC3);
- Utils.texture2DToMat (dstTexture, dstMat);
- Debug.Log ("dstMat.ToString() " + dstMat.ToString ());
- List<MatOfPoint> srcContours = new List<MatOfPoint> ();
- Mat srcHierarchy = new Mat ();
- /// Find srcContours
- Imgproc.findContours (srcMat, srcContours, srcHierarchy, Imgproc.RETR_CCOMP, Imgproc.CHAIN_APPROX_NONE);
- Debug.Log ("srcContours.Count " + srcContours.Count);
-
- for (int i = 0; i < srcContours.Count; i++) {
- Imgproc.drawContours (dstMat, srcContours, i, new Scalar (255, 0, 0), 2, 8, srcHierarchy, 0, new Point ());
- }
- for (int i = 0; i < srcContours.Count; i++) {
- double returnVal = Imgproc.matchShapes (srcContours [1], srcContours [i], Imgproc.CV_CONTOURS_MATCH_I1, 0);
- Debug.Log ("returnVal " + i + " " + returnVal);
- Point point = new Point ();
- float[] radius = new float[1];
- Imgproc.minEnclosingCircle (new MatOfPoint2f (srcContours [i].toArray ()), point, radius);
- Debug.Log ("point.ToString() " + point.ToString ());
- Debug.Log ("radius.ToString() " + radius [0]);
-
- Imgproc.circle (dstMat, point, 5, new Scalar (0, 0, 255), -1);
- Imgproc.putText (dstMat, " " + returnVal, point, Imgproc.FONT_HERSHEY_SIMPLEX, 0.4, new Scalar (0, 255, 0), 1, Imgproc.LINE_AA, false);
- }
-
- Texture2D texture = new Texture2D (dstMat.cols (), dstMat.rows (), TextureFormat.RGBA32, false);
-
- Utils.matToTexture2D (dstMat, texture);
-
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- }
-
- // Update is called once per frame
- void Update ()
- {
-
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- }
- }
|