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- using UnityEngine;
- using System;
- namespace OpenCVForUnity
- {
- abstract public class DisposableObject : IDisposable
- {
- public bool IsDisposed { get; protected set; }
- public bool IsEnabledDispose { get; set; }
- protected DisposableObject ()
- : this (true)
- {
- }
- protected DisposableObject (bool isEnabledDispose)
- {
- IsEnabledDispose = isEnabledDispose;
- IsDisposed = false;
- }
- public void Dispose ()
- {
- Dispose (true);
- GC.SuppressFinalize (this);
- }
- protected virtual void Dispose (bool disposing)
- {
- if (!IsDisposed)
- {
- if (disposing)
- {
- }
- IsDisposed = true;
- }
- }
- ~DisposableObject ()
- {
- Dispose (false);
- }
- public void ThrowIfDisposed ()
- {
- if (IsDisposed)
- throw new ObjectDisposedException (GetType ().FullName);
- }
- }
- }
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