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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- using System.Collections;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.VideoioModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnitySample
- {
- /// <summary>
- /// VideoWriter Example
- /// An example of saving a video file using the VideoWriter class.
- /// http://docs.opencv.org/3.2.0/dd/d43/tutorial_py_video_display.html
- /// </summary>
- public class VideoWriterExample : MonoBehaviour
- {
- /// <summary>
- /// The cube.
- /// </summary>
- public GameObject cube;
- /// <summary>
- /// The preview panel.
- /// </summary>
- public RawImage previewPanel;
- /// <summary>
- /// The rec button.
- /// </summary>
- public Button RecButton;
- /// <summary>
- /// The play button.
- /// </summary>
- public Button PlayButton;
- /// <summary>
- /// The save path input field.
- /// </summary>
- public InputField savePathInputField;
- /// <summary>
- /// The max frame count.
- /// </summary>
- const int maxframeCount = 300;
- /// <summary>
- /// The frame count.
- /// </summary>
- int frameCount;
- /// <summary>
- /// The videowriter.
- /// </summary>
- VideoWriter writer;
- /// <summary>
- /// The videocapture.
- /// </summary>
- VideoCapture capture;
- /// <summary>
- /// The screen capture.
- /// </summary>
- Texture2D screenCapture;
- /// <summary>
- /// The recording frame rgb mat.
- /// </summary>
- Mat recordingFrameRgbMat;
- /// <summary>
- /// The preview rgb mat.
- /// </summary>
- Mat previewRgbMat;
- /// <summary>
- /// The preview texture.
- /// </summary>
- Texture2D previrwTexture;
- /// <summary>
- /// Indicates whether videowriter is recording.
- /// </summary>
- bool isRecording;
- /// <summary>
- /// Indicates whether videocapture is playing.
- /// </summary>
- bool isPlaying;
- /// <summary>
- /// The save path.
- /// </summary>
- string savePath;
- // Use this for initialization
- void Start ()
- {
- PlayButton.interactable = false;
- previewPanel.gameObject.SetActive (false);
- Initialize ();
- }
- private void Initialize ()
- {
- Texture2D imgTexture = Resources.Load ("lena") as Texture2D;
- Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC4);
- Utils.texture2DToMat (imgTexture, imgMat);
- Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
- Utils.matToTexture2D (imgMat, texture);
- cube.GetComponent<Renderer> ().material.mainTexture = texture;
- }
-
- // Update is called once per frame
- void Update ()
- {
- if (!isPlaying) {
- cube.transform.Rotate (new Vector3 (90, 90, 0) * Time.deltaTime, Space.Self);
- }
- if (isPlaying) {
- //Loop play
- if (capture.get (Videoio.CAP_PROP_POS_FRAMES) >= capture.get (Videoio.CAP_PROP_FRAME_COUNT))
- capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
- if (capture.grab ()) {
- capture.retrieve (previewRgbMat, 0);
- Imgproc.rectangle (previewRgbMat, new Point (0, 0), new Point (previewRgbMat.cols (), previewRgbMat.rows ()), new Scalar (0, 0, 255), 3);
- Imgproc.cvtColor (previewRgbMat, previewRgbMat, Imgproc.COLOR_BGR2RGB);
- Utils.fastMatToTexture2D (previewRgbMat, previrwTexture);
- }
- }
- }
- void OnPostRender ()
- {
- if (isRecording) {
- if (frameCount >= maxframeCount ||
- recordingFrameRgbMat.width () != Screen.width || recordingFrameRgbMat.height () != Screen.height) {
- OnRecButtonClick ();
- return;
- }
- frameCount++;
- // Take screen shot.
- screenCapture.ReadPixels (new UnityEngine.Rect (0, 0, Screen.width, Screen.height), 0, 0);
- screenCapture.Apply ();
- Utils.texture2DToMat (screenCapture, recordingFrameRgbMat);
- Imgproc.cvtColor (recordingFrameRgbMat, recordingFrameRgbMat, Imgproc.COLOR_RGB2BGR);
- Imgproc.putText (recordingFrameRgbMat, frameCount.ToString (), new Point (recordingFrameRgbMat.cols () - 70, 30), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255), 2, Imgproc.LINE_AA, false);
- Imgproc.putText (recordingFrameRgbMat, "SavePath:", new Point (5, recordingFrameRgbMat.rows () - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (0, 0, 255), 2, Imgproc.LINE_AA, false);
- Imgproc.putText (recordingFrameRgbMat, savePath, new Point (5, recordingFrameRgbMat.rows () - 8), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255), 0, Imgproc.LINE_AA, false);
- writer.write (recordingFrameRgbMat);
- }
- }
- private void StartRecording (string savePath)
- {
- if (isRecording || isPlaying)
- return;
- this.savePath = savePath;
- writer = new VideoWriter ();
- writer.open (savePath, VideoWriter.fourcc ('M', 'J', 'P', 'G'), 30, new Size (Screen.width, Screen.height));
- if (!writer.isOpened ()) {
- Debug.LogError ("writer.isOpened() false");
- writer.release ();
- return;
- }
- screenCapture = new Texture2D (Screen.width, Screen.height, TextureFormat.RGB24, false);
- recordingFrameRgbMat = new Mat (Screen.height, Screen.width, CvType.CV_8UC3);
- frameCount = 0;
- isRecording = true;
- }
- private void StopRecording ()
- {
- if (!isRecording || isPlaying)
- return;
- if (writer != null && !writer.IsDisposed)
- writer.release ();
- if (recordingFrameRgbMat != null && !recordingFrameRgbMat.IsDisposed)
- recordingFrameRgbMat.Dispose ();
- savePathInputField.text = savePath;
- isRecording = false;
- }
- private void PlayVideo (string filePath)
- {
- if (isPlaying || isRecording)
- return;
- capture = new VideoCapture ();
- capture.open (filePath);
- if (!capture.isOpened ()) {
- Debug.LogError ("capture.isOpened() is false. ");
- capture.release ();
- return;
- }
- Debug.Log ("CAP_PROP_FORMAT: " + capture.get (Videoio.CAP_PROP_FORMAT));
- Debug.Log ("CAP_PROP_POS_MSEC: " + capture.get (Videoio.CAP_PROP_POS_MSEC));
- Debug.Log ("CAP_PROP_POS_FRAMES: " + capture.get (Videoio.CAP_PROP_POS_FRAMES));
- Debug.Log ("CAP_PROP_POS_AVI_RATIO: " + capture.get (Videoio.CAP_PROP_POS_AVI_RATIO));
- Debug.Log ("CAP_PROP_FRAME_COUNT: " + capture.get (Videoio.CAP_PROP_FRAME_COUNT));
- Debug.Log ("CAP_PROP_FPS: " + capture.get (Videoio.CAP_PROP_FPS));
- Debug.Log ("CAP_PROP_FRAME_WIDTH: " + capture.get (Videoio.CAP_PROP_FRAME_WIDTH));
- Debug.Log ("CAP_PROP_FRAME_HEIGHT: " + capture.get (Videoio.CAP_PROP_FRAME_HEIGHT));
- double ext = capture.get (Videoio.CAP_PROP_FOURCC);
- Debug.Log ("CAP_PROP_FOURCC: " + (char)((int)ext & 0XFF) + (char)(((int)ext & 0XFF00) >> 8) + (char)(((int)ext & 0XFF0000) >> 16) + (char)(((int)ext & 0XFF000000) >> 24));
- previewRgbMat = new Mat ();
- capture.grab ();
- capture.retrieve (previewRgbMat, 0);
- int frameWidth = previewRgbMat.cols ();
- int frameHeight = previewRgbMat.rows ();
- previrwTexture = new Texture2D (frameWidth, frameHeight, TextureFormat.RGB24, false);
- capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
- previewPanel.texture = previrwTexture;
- isPlaying = true;
- }
- private void StopVideo ()
- {
- if (!isPlaying || isRecording)
- return;
- if (capture != null && !capture.IsDisposed)
- capture.release ();
- if (previewRgbMat != null && !previewRgbMat.IsDisposed)
- previewRgbMat.Dispose ();
- isPlaying = false;
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy ()
- {
- StopRecording ();
- StopVideo ();
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the rec button click event.
- /// </summary>
- public void OnRecButtonClick ()
- {
- if (isRecording) {
- RecButton.GetComponentInChildren<UnityEngine.UI.Text> ().color = Color.black;
- StopRecording ();
- PlayButton.interactable = true;
- previewPanel.gameObject.SetActive (false);
- } else {
- RecButton.GetComponentInChildren<UnityEngine.UI.Text> ().color = Color.red;
- StartRecording (Application.persistentDataPath + "/VideoWriterExample_output.avi");
- PlayButton.interactable = false;
- }
- }
- /// <summary>
- /// Raises the play button click event.
- /// </summary>
- public void OnPlayButtonClick ()
- {
- if (isPlaying) {
- StopVideo ();
- PlayButton.GetComponentInChildren<UnityEngine.UI.Text> ().text = "Play";
- RecButton.interactable = true;
- previewPanel.gameObject.SetActive (false);
- } else {
- if (string.IsNullOrEmpty (savePath))
- return;
-
- PlayVideo (savePath);
- PlayButton.GetComponentInChildren<UnityEngine.UI.Text> ().text = "Stop";
- RecButton.interactable = false;
- previewPanel.gameObject.SetActive (true);
- }
- }
- }
- }
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