DrawingExample.cs 4.6 KB

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  1. using UnityEngine;
  2. using UnityEngine.SceneManagement;
  3. using System.Collections;
  4. using OpenCVForUnity.ImgprocModule;
  5. using OpenCVForUnity.CoreModule;
  6. using OpenCVForUnity.UnityUtils;
  7. namespace OpenCVForUnityExample
  8. {
  9. /// <summary>
  10. /// Drawing Example
  11. /// An example of drawing to an image using the Imgproc class.
  12. /// </summary>
  13. public class DrawingExample : MonoBehaviour
  14. {
  15. // Use this for initialization
  16. void Start ()
  17. {
  18. Texture2D imgTexture = Resources.Load ("chessboard") as Texture2D;
  19. Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC3);
  20. Utils.texture2DToMat (imgTexture, imgMat);
  21. Debug.Log ("imgMat.ToString() " + imgMat.ToString ());
  22. Imgproc.line (imgMat, new Point (50, 50), new Point (400, 105), new Scalar (0, 0, 200), 3);
  23. Imgproc.rectangle (imgMat, new Point (150, 200), new Point (300, 300), new Scalar (0, 200, 0), 5);
  24. Imgproc.circle (imgMat, new Point (500, 300), 80, new Scalar (200, 0, 0), 1);
  25. Imgproc.arrowedLine (imgMat, new Point (100, 500), new Point (550, 350), new Scalar (255, 255, 0), 4, Imgproc.LINE_8, 0, 0.1);
  26. double angle = 100;
  27. Imgproc.ellipse (imgMat, new Point (200, 400), new Size (80, 150), angle, angle - 200, angle + 100, new Scalar (255, 255, 255), -1);
  28. int[] face = {Imgproc.FONT_HERSHEY_SIMPLEX, Imgproc.FONT_HERSHEY_PLAIN, Imgproc.FONT_HERSHEY_DUPLEX, Imgproc.FONT_HERSHEY_COMPLEX,
  29. Imgproc.FONT_HERSHEY_TRIPLEX, Imgproc.FONT_HERSHEY_COMPLEX_SMALL, Imgproc.FONT_HERSHEY_SCRIPT_SIMPLEX,
  30. Imgproc.FONT_HERSHEY_SCRIPT_COMPLEX, Imgproc.FONT_ITALIC
  31. };
  32. Imgproc.putText (imgMat, "OpenCV", new Point (50, 50), face [0], 1.2, new Scalar (0, 0, 200), 2, Imgproc.LINE_AA, false);
  33. Imgproc.putText (imgMat, "OpenCV", new Point (50, 100), face [1], 1.2, new Scalar (0, 200, 0), 2, Imgproc.LINE_AA, false);
  34. Imgproc.putText (imgMat, "OpenCV", new Point (50, 150), face [2], 1.2, new Scalar (200, 0, 0), 2, Imgproc.LINE_AA, false);
  35. Imgproc.putText (imgMat, "OpenCV", new Point (50, 200), face [3], 1.2, new Scalar (0, 100, 100), 2, Imgproc.LINE_AA, false);
  36. Imgproc.putText (imgMat, "OpenCV", new Point (50, 250), face [4], 1.2, new Scalar (100, 100, 0), 2, Imgproc.LINE_AA, false);
  37. Imgproc.putText (imgMat, "OpenCV", new Point (50, 300), face [5], 1.2, new Scalar (100, 0, 100), 2, Imgproc.LINE_AA, false);
  38. Imgproc.putText (imgMat, "OpenCV", new Point (50, 350), face [6], 1.2, new Scalar (100, 100, 100), 2, Imgproc.LINE_AA, false);
  39. Imgproc.putText (imgMat, "OpenCV", new Point (50, 400), face [7], 1.2, new Scalar (100, 100, 200), 2, Imgproc.LINE_AA, false);
  40. Imgproc.putText (imgMat, "OpenCV", new Point (300, 50), face [0] | face [8], 1.2, new Scalar (100, 200, 100), 2, Imgproc.LINE_AA, false);
  41. Imgproc.putText (imgMat, "OpenCV", new Point (300, 100), face [1] | face [8], 1.2, new Scalar (200, 100, 100), 2, Imgproc.LINE_AA, false);
  42. Imgproc.putText (imgMat, "OpenCV", new Point (300, 150), face [2] | face [8], 1.2, new Scalar (200, 200, 100), 2, Imgproc.LINE_AA, false);
  43. Imgproc.putText (imgMat, "OpenCV", new Point (300, 200), face [3] | face [8], 1.2, new Scalar (200, 100, 200), 2, Imgproc.LINE_AA, false);
  44. Imgproc.putText (imgMat, "OpenCV", new Point (300, 250), face [4] | face [8], 1.2, new Scalar (100, 200, 200), 2, Imgproc.LINE_AA, false);
  45. Imgproc.putText (imgMat, "OpenCV", new Point (300, 300), face [5] | face [8], 1.2, new Scalar (100, 200, 255), 2, Imgproc.LINE_AA, false);
  46. Imgproc.putText (imgMat, "OpenCV", new Point (300, 350), face [6] | face [8], 1.2, new Scalar (100, 255, 200), 2, Imgproc.LINE_AA, false);
  47. Imgproc.putText (imgMat, "OpenCV", new Point (300, 400), face [7] | face [8], 1.2, new Scalar (255, 200, 100), 2, Imgproc.LINE_AA, false);
  48. Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
  49. Utils.matToTexture2D (imgMat, texture);
  50. gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
  51. }
  52. // Update is called once per frame
  53. void Update ()
  54. {
  55. }
  56. /// <summary>
  57. /// Raises the back button click event.
  58. /// </summary>
  59. public void OnBackButtonClick ()
  60. {
  61. SceneManager.LoadScene ("OpenCVForUnityExample");
  62. }
  63. }
  64. }