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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// ConnectedComponents Example
- /// An example of Connected-component labeling using the Imgproc.connectedComponentsWithStats function.
- /// Referring to http://qiita.com/wakaba130/items/9d921b8b3eb812e4f197.
- /// </summary>
- public class ConnectedComponentsExample : MonoBehaviour
- {
- // Use this for initialization
- void Start ()
- {
- Texture2D imgTexture = Resources.Load ("matchshapes") as Texture2D;
-
- Mat srcMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC1);
-
- Utils.texture2DToMat (imgTexture, srcMat);
- Debug.Log ("srcMat.ToString() " + srcMat.ToString ());
- Mat dstMat = new Mat (srcMat.size (), CvType.CV_8UC3);
- //labeling
- Mat labels = new Mat ();
- Mat stats = new Mat ();
- Mat centroids = new Mat ();
- int total = Imgproc.connectedComponentsWithStats (srcMat, labels, stats, centroids);
- Debug.Log ("labels.ToString() " + labels.ToString ());
- Debug.Log ("stats.ToString() " + stats.ToString ());
- Debug.Log ("centroids.ToString() " + centroids.ToString ());
- Debug.Log ("total " + total);
-
- // determine drawing color
- List<Scalar> colors = new List<Scalar> (total);
- colors.Add (new Scalar (0, 0, 0));
- for (int i = 1; i < total; ++i) {
- colors.Add (new Scalar (Random.Range (0, 255), Random.Range (0, 255), Random.Range (0, 255)));
- }
-
- // draw labels
- for (int i = 0; i < dstMat.rows (); ++i) {
- for (int j = 0; j < dstMat.cols (); ++j) {
- Scalar color = colors [(int)labels.get (i, j) [0]];
- dstMat.put (i, j, color.val [0], color.val [1], color.val [2]);
- }
- }
-
- // draw rectangle
- for (int i = 1; i < total; ++i) {
- int x = (int)stats.get (i, Imgproc.CC_STAT_LEFT) [0];
- int y = (int)stats.get (i, Imgproc.CC_STAT_TOP) [0];
- int height = (int)stats.get (i, Imgproc.CC_STAT_HEIGHT) [0];
- int width = (int)stats.get (i, Imgproc.CC_STAT_WIDTH) [0];
- OpenCVForUnity.CoreModule.Rect rect = new OpenCVForUnity.CoreModule.Rect (x, y, width, height);
- Imgproc.rectangle (dstMat, rect.tl (), rect.br (), new Scalar (0, 255, 0), 2);
- }
-
- // draw centroids
- for (int i = 1; i < total; ++i) {
- int x = (int)centroids.get (i, 0) [0];
- int y = (int)centroids.get (i, 1) [0];
- Imgproc.circle (dstMat, new Point (x, y), 3, new Scalar (255, 0, 0), -1);
- }
-
- // draw index of label
- for (int i = 1; i < total; ++i) {
- int x = (int)stats.get (i, Imgproc.CC_STAT_LEFT) [0];
- int y = (int)stats.get (i, Imgproc.CC_STAT_TOP) [0];
- Imgproc.putText (dstMat, "" + i, new Point (x + 5, y + 15), Imgproc.FONT_HERSHEY_COMPLEX, 0.5, new Scalar (255, 255, 0), 2);
- }
-
-
- Texture2D texture = new Texture2D (dstMat.cols (), dstMat.rows (), TextureFormat.RGBA32, false);
-
- Utils.matToTexture2D (dstMat, texture);
-
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- }
- // Update is called once per frame
- void Update ()
- {
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- }
- }
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