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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.PlotModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Plot Example
- /// An examples of creating 2D plot using the plot (Plot function for Mat data) module.
- /// </summary>
- public class PlotExample : MonoBehaviour
- {
- // Use this for initialization
- void Start ()
- {
- // Plot data must be a 1xN or Nx1 matrix.
- // Plot data type must be double (CV_64F)
- Mat data = new Mat (30, 1, CvType.CV_64F);
- Core.randu (data, 0, 500); // random values
-
- Mat plot_result = new Mat ();
-
- // Plot2d plot = Plot.createPlot2d (data);
- Plot2d plot = Plot2d.create (data);
- plot.setPlotBackgroundColor (new Scalar (50, 50, 50));
- plot.setPlotLineColor (new Scalar (50, 50, 255));
- plot.render (plot_result);
- Imgproc.cvtColor (plot_result, plot_result, Imgproc.COLOR_BGR2RGB);
- Texture2D texture = new Texture2D (plot_result.cols (), plot_result.rows (), TextureFormat.RGBA32, false);
- Utils.matToTexture2D (plot_result, texture);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- }
-
- // Update is called once per frame
- void Update ()
- {
-
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- }
- }
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