胡佳骏 94b73602dc 覆盖原有项目 | 1 年間 前 | |
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TriLib | 1 年間 前 | |
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LICENSE_Assimp.txt | 1 年間 前 | |
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LICENSE_UnityToolbag.txt | 1 年間 前 | |
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README.MD | 1 年間 前 | |
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README_AvatarLoader.txt | 1 年間 前 | |
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README_TriLib.txt | 1 年間 前 | |
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SAMPLES.MD | 1 年間 前 | |
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Synchronous model loading:
using (var assetLoader = new AssetLoader()) {
var assetLoaderOptions = AssetLoaderOptions.CreateInstance(); //Creates the AssetLoaderOptions instance.
//AssetLoaderOptions let you specify options to load your model.
//(Optional) You can skip this object creation and it's parameter or pass null.
//You can modify assetLoaderOptions before passing it to LoadFromFile method. You can check the AssetLoaderOptions API reference at:
//https://ricardoreis.net/trilib/manual/html/class_tri_lib_1_1_asset_loader_options.html
var wrapperGameObject = gameObject; //Sets the game object where your model will be loaded into.
//(Optional) You can skip this object creation and it's parameter or pass null.
var myGameObject = assetLoader.LoadFromFile("PATH TO MY FILE.FBX", assetLoaderOptions, wrapperGameObject); //Loads the model synchronously and stores the reference in myGameObject.
}
Asynchronous model loading:
using (var assetLoaderAsync = new AssetLoaderAsync()) {
var assetLoaderOptions = AssetLoaderOptions.CreateInstance(); //Creates the AssetLoaderOptions instance.
//AssetLoaderOptions let you specify options to load your model.
//(Optional) You can skip this object creation and it's parameter or pass null.
//You can modify assetLoaderOptions before passing it to LoadFromFile method. You can check the AssetLoaderOptions API reference at:
//https://ricardoreis.net/trilib/manual/html/class_tri_lib_1_1_asset_loader_options.html
var wrapperGameObject = gameObject; //Sets the game object where your model will be loaded into.
//(Optional) You can skip this object creation and it's parameter or pass null.
var thread = assetLoaderAsync.LoadFromFile("PATH TO MY FILE.FBX", assetLoaderOptions, wrapperGameObject, delegate(GameObject myGameObject) {
//Here you can get the reference to the loaded model using myGameObject.
}); //Loads the model asynchronously and returns the reference to the created Task/Thread.
}