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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections.Generic;
- public class Line
- {
- private int _startVertexIndex = 0;
- /// <summary>
- /// 起点索引
- /// </summary>
- public int StartVertexIndex
- {
- get
- {
- return _startVertexIndex;
- }
- }
- private int _endVertexIndex = 0;
- /// <summary>
- /// 终点索引
- /// </summary>
- public int EndVertexIndex
- {
- get
- {
- return _endVertexIndex;
- }
- }
- private int _vertexCount = 0;
- /// <summary>
- /// 该行占的点数目
- /// </summary>
- public int VertexCount
- {
- get
- {
- return _vertexCount;
- }
- }
- public Line(int startVertexIndex, int length)
- {
- _startVertexIndex = startVertexIndex;
- _endVertexIndex = length * 6 - 1 + startVertexIndex;
- _vertexCount = length * 6;
- }
- }
- [AddComponentMenu("UI/Effects/TextSpacing")]
- public class TextSpacing : BaseMeshEffect
- {
- public float _textSpacing = 1f;
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!IsActive() || vh.currentVertCount == 0)
- {
- return;
- }
- Text text = GetComponent<Text>();
- if (text == null)
- {
- Debug.LogError("Missing Text component");
- return;
- }
- List<UIVertex> vertexs = new List<UIVertex>();
- vh.GetUIVertexStream(vertexs);
- int indexCount = vh.currentIndexCount;
- string[] lineTexts = text.text.Split('\n');
- Line[] lines = new Line[lineTexts.Length];
- //根据lines数组中各个元素的长度计算每一行中第一个点的索引,每个字、字母、空母均占6个点
- for (int i = 0; i < lines.Length; i++)
- {
- //除最后一行外,vertexs对于前面几行都有回车符占了6个点
- if (i == 0)
- {
- lines[i] = new Line(0, lineTexts[i].Length + 1);
- }
- else if (i > 0 && i < lines.Length - 1)
- {
- lines[i] = new Line(lines[i - 1].EndVertexIndex + 1, lineTexts[i].Length + 1);
- }
- else
- {
- lines[i] = new Line(lines[i - 1].EndVertexIndex + 1, lineTexts[i].Length);
- }
- }
- UIVertex vt;
- for (int i = 0; i < lines.Length; i++)
- {
- for (int j = lines[i].StartVertexIndex + 6; j <= lines[i].EndVertexIndex; j++)
- {
- if (j < 0 || j >= vertexs.Count)
- {
- continue;
- }
- vt = vertexs[j];
- vt.position += new Vector3(_textSpacing * ((j - lines[i].StartVertexIndex) / 6), 0, 0);
- vertexs[j] = vt;
- //以下注意点与索引的对应关系
- if (j % 6 <= 2)
- {
- vh.SetUIVertex(vt, (j / 6) * 4 + j % 6);
- }
- if (j % 6 == 4)
- {
- vh.SetUIVertex(vt, (j / 6) * 4 + j % 6 - 1);
- }
- }
- }
- }
- }
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