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- using PublicTools.Unity;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace XRTool.Util
- {
- /// <summary>
- /// 场景节点配置文件
- /// </summary>
- public class SceneConf
- {
- private string prikey;
- private string sceneName;
- private string name;
- private string path;
- private ObjNode nodeName;
- private XVector3 position;
- private XVector3 angle;
- private XVector3 scale;
- private bool isActiveOnAwake;
- public string Prikey { get => prikey; set => prikey = value; }
- public string SceneName { get => sceneName; set => sceneName = value; }
- public string Name { get => name; set => name = value; }
- public string Path { get => path; set => path = value; }
- public ObjNode NodeName { get => nodeName; set => nodeName = value; }
- public XVector3 Position { get => position; set => position = value; }
- public XVector3 Angle { get => angle; set => angle = value; }
- public XVector3 Scale { get => scale; set => scale = value; }
- public bool IsActiveOnAwake { get => isActiveOnAwake; set => isActiveOnAwake = value; }
- }
- }
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