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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace XRTool.Util
- {
- public class BuildConfigMgr : Singleton<BuildConfigMgr>
- {
- private bool isInit = false;
- public BuildConfigMgr()
- {
- if (!BuildConfig.Instance)
- {
- BuildConfig.Instance = Resources.Load<BuildConfig>("BuildConfig");
- }
- isInit = BuildConfig.Instance;
- }
- public bool IsInit
- {
- get { return isInit; }
- }
- }
- }
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