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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ProcessConf
- {
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-
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- private string dlgKey;
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- private string path;
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- private bool isShowProcess;
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- private string label;
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- private float min = 0;
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- private float max = 1;
- private bool isLoop;
- }
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