ProcessConf.cs 664 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ProcessConf
  5. {
  6. /// <summary>
  7. /// 进度条的key值
  8. /// </summary>
  9. private string dlgKey;
  10. /// <summary>
  11. /// 进度条的路径
  12. /// </summary>
  13. private string path;
  14. /// <summary>
  15. /// 是否显示进度
  16. /// </summary>
  17. private bool isShowProcess;
  18. /// <summary>
  19. /// 进度tip提示
  20. /// </summary>
  21. private string label;
  22. /// <summary>
  23. /// 最小值
  24. /// </summary>
  25. private float min = 0;
  26. /// <summary>
  27. /// 最大值
  28. /// </summary>
  29. private float max = 1;
  30. private bool isLoop;
  31. }