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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ProcessConf
- {
- /// <summary>
- /// 进度条的key值
- /// </summary>
- private string dlgKey;
- /// <summary>
- /// 进度条的路径
- /// </summary>
- private string path;
- /// <summary>
- /// 是否显示进度
- /// </summary>
- private bool isShowProcess;
- /// <summary>
- /// 进度tip提示
- /// </summary>
- private string label;
- /// <summary>
- /// 最小值
- /// </summary>
- private float min = 0;
- /// <summary>
- /// 最大值
- /// </summary>
- private float max = 1;
- private bool isLoop;
- }
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