using System.Collections; using System.Collections.Generic; using UnityEngine; public class IObjectConf { /// <summary> /// obj的主键,索引 /// </summary> private string objKey; /// <summary> /// 是否已下载 /// </summary> private bool isDownLoad; /// <summary> /// icon的路径 /// </summary> private string iconPath; /// <summary> /// 名称 /// </summary> private string name; }