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- using ShadowStudio.Mgr;
- using ShadowStudio.Model;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CustomPeerList : SCRtcPeers
- {
- public GameObject peerQuad;
- public override void removePeers(string pid)
- {
- CustomPeer p = (CustomPeer)getPeer(pid);
- Debug.Log("删除=====》");
- if(UserItemList.Instance!=null&& UserItemList.Instance.PeerList!=null)
- {
- for (int i = 0; i < UserItemList.Instance.PeerList.Count; i++)
- {
- if (UserItemList.Instance.PeerList[i].PeerId == p.name)
- {
- UserItemList.Instance.DeleteUserItem(UserItemList.Instance.PeerList[i].PeerId);
- break;
- }
- }
- }
- base.removePeers(pid);
- }
- public override SCRtcPeer addPeers(string pid)
- {
- CustomPeer p = new CustomPeer();
- p.peerId = pid;
- base.addPeers(p);
- return p;
- }
- }
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