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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Studio.Scripts.HttpMessage
- {
- [System.Serializable]
- public class RoomListCallBackMessage : BaseHttpCallBackMessage
- {
- public RoomListCallBackData data;
- public RoomListCallBackMessage()
- {
- messageModuleType = MessageModuleType.Room;
- }
- }
- [System.Serializable]
- public struct RoomListCallBackData : ICallData
- {
- /// <summary>
- /// 房间ID
- /// </summary>
- public int roomID;
- /// <summary>
- /// 房间类型
- /// </summary>
- public int type;
- /// <summary>
- /// 房间名称
- /// </summary>
- public string roomName;
- /// <summary>
- /// 房间信息说明
- /// </summary>
- public string roomExplain;
- /// <summary>
- /// 房间密码
- /// </summary>
- public string roomPassword;
- /// <summary>
- /// 人数上限
- /// </summary>
- public int maxMember;
- /// <summary>
- /// 公开房间类型
- /// </summary>
- public int roomType;
- public List<ScenesData> Scenes;
- }
- }
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