StructuredLightPattern.cs 2.6 KB

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  1. 
  2. using OpenCVForUnity.CoreModule;
  3. using OpenCVForUnity.UtilsModule;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Runtime.InteropServices;
  7. namespace OpenCVForUnity.Structured_lightModule
  8. {
  9. // C++: class StructuredLightPattern
  10. //javadoc: StructuredLightPattern
  11. public class StructuredLightPattern : Algorithm
  12. {
  13. protected override void Dispose (bool disposing)
  14. {
  15. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  16. try {
  17. if (disposing) {
  18. }
  19. if (IsEnabledDispose) {
  20. if (nativeObj != IntPtr.Zero)
  21. structured_1light_StructuredLightPattern_delete(nativeObj);
  22. nativeObj = IntPtr.Zero;
  23. }
  24. } finally {
  25. base.Dispose (disposing);
  26. }
  27. #else
  28. return;
  29. #endif
  30. }
  31. protected internal StructuredLightPattern (IntPtr addr) : base (addr) { }
  32. // internal usage only
  33. public static new StructuredLightPattern __fromPtr__ (IntPtr addr) { return new StructuredLightPattern (addr); }
  34. //
  35. // C++: bool cv::structured_light::StructuredLightPattern::decode(vector_vector_Mat patternImages, Mat& disparityMap, vector_Mat blackImages = vector_Mat(), vector_Mat whiteImages = vector_Mat(), int flags = DECODE_3D_UNDERWORLD)
  36. //
  37. // Unknown type 'vector_vector_Mat' (I), skipping the function
  38. //
  39. // C++: bool cv::structured_light::StructuredLightPattern::generate(vector_Mat& patternImages)
  40. //
  41. //javadoc: StructuredLightPattern::generate(patternImages)
  42. public bool generate (List<Mat> patternImages)
  43. {
  44. ThrowIfDisposed ();
  45. #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
  46. Mat patternImages_mat = new Mat();
  47. bool retVal = structured_1light_StructuredLightPattern_generate_10(nativeObj, patternImages_mat.nativeObj);
  48. Converters.Mat_to_vector_Mat(patternImages_mat, patternImages);
  49. patternImages_mat.release();
  50. return retVal;
  51. #else
  52. return false;
  53. #endif
  54. }
  55. #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
  56. const string LIBNAME = "__Internal";
  57. #else
  58. const string LIBNAME = "opencvforunity";
  59. #endif
  60. // C++: bool cv::structured_light::StructuredLightPattern::generate(vector_Mat& patternImages)
  61. [DllImport (LIBNAME)]
  62. private static extern bool structured_1light_StructuredLightPattern_generate_10 (IntPtr nativeObj, IntPtr patternImages_mat_nativeObj);
  63. // native support for java finalize()
  64. [DllImport (LIBNAME)]
  65. private static extern void structured_1light_StructuredLightPattern_delete (IntPtr nativeObj);
  66. }
  67. }