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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.Features2dModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Feature2D Example
- /// An example of descriptor extraction and descriptor matching.
- /// http://docs.opencv.org/3.1.0/d5/dde/tutorial_feature_description.html
- /// </summary>
- public class Feature2DExample : MonoBehaviour
- {
- // Use this for initialization
- void Start ()
- {
- Texture2D imgTexture = Resources.Load ("lena") as Texture2D;
-
- Mat img1Mat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC3);
- Utils.texture2DToMat (imgTexture, img1Mat);
- Debug.Log ("img1Mat.ToString() " + img1Mat.ToString ());
- Mat img2Mat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC3);
- Utils.texture2DToMat (imgTexture, img2Mat);
- Debug.Log ("img2Mat.ToString() " + img2Mat.ToString ());
- float angle = UnityEngine.Random.Range (0, 360), scale = 1.0f;
- Point center = new Point (img2Mat.cols () * 0.5f, img2Mat.rows () * 0.5f);
- Mat affine_matrix = Imgproc.getRotationMatrix2D (center, angle, scale);
- Imgproc.warpAffine (img1Mat, img2Mat, affine_matrix, img2Mat.size ());
- ORB detector = ORB.create ();
- ORB extractor = ORB.create ();
- MatOfKeyPoint keypoints1 = new MatOfKeyPoint ();
- Mat descriptors1 = new Mat ();
- detector.detect (img1Mat, keypoints1);
- extractor.compute (img1Mat, keypoints1, descriptors1);
- MatOfKeyPoint keypoints2 = new MatOfKeyPoint ();
- Mat descriptors2 = new Mat ();
-
- detector.detect (img2Mat, keypoints2);
- extractor.compute (img2Mat, keypoints2, descriptors2);
- DescriptorMatcher matcher = DescriptorMatcher.create (DescriptorMatcher.BRUTEFORCE_HAMMINGLUT);
- MatOfDMatch matches = new MatOfDMatch ();
- matcher.match (descriptors1, descriptors2, matches);
- Mat resultImg = new Mat ();
- Features2d.drawMatches (img1Mat, keypoints1, img2Mat, keypoints2, matches, resultImg);
- Texture2D texture = new Texture2D (resultImg.cols (), resultImg.rows (), TextureFormat.RGBA32, false);
-
- Utils.matToTexture2D (resultImg, texture);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- }
-
- // Update is called once per frame
- void Update ()
- {
-
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- }
- }
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